New VNAnime2 beta patch (Patreon)
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I am busy on the new VNAnime module these days. I am trying so hard to make it works before next VNGE release.
Here is the beta version, a lot of function not implemented. And of cource with bugs. I post it out because maybe some of my patrons will like to test it for me. XD
To install patch, copy all file to bepinex/plugins/console/lib and overwrite old ones.
The UI looks the same, except the [Add] button move to the top of the target object list. But the core is new, when you create clip, there will be a checkbox to select new version, by default.
The most important feature of VNAnime2 is every properties of a target object has their independent keyframe control. And also for ik/fk bones, they can be set seperately.
Click on some buttons you will get a "Under construction" dialog, they are not ready yet. I will implement as many as possible but not all for the first release. Beside these, the beta version can only add charactor and item. Camera/System/Clip not supported yet and you will get no warning, don't report these.
In this module I add a text help file which can be displayed in game. You can edit it by youself, It will not affect the code. File stores in bepinex/plugins/console/lib folder, named as "vnanime2_help_<id>.txt". Now I provided EN and CH, and will provide a JP version later. You can write your own version, ID can be anything. Open the text file to get more information.
Currently I run simple test under KK/KKS/HS2, not used on other games yet. Maybe works too. Any reports or suggestions are welcomed!
And, here is a sample card for KK/KKS.