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MMDD v2.3 is almost ready. Change in this version is major so I need test more. 

Here is the RC1 version so all my patrons can test it. To use this patch, install the VNGE32 first, then unpack this patch to BepInEx\Plugins\Console\Lib folder and overwrite old files.

Patch is for all game's MMDD. I tested in HS2 and KKS, should also work in AI and KK.


Changes:

Shortcut updated:

  • When you hold down "Next/Prev frame" shortcut key, it will start to continue moving forward and backward in normal play speed.
  • "Next/Prev second" shortcut key will jump to next/previous keyframe when in keyframe editing view. (just like the .< and >. button)

Studio/Camera shortcut suspend setting:

  • In setting panel, you can choose to suspend studio's shortcut keys, so these keys can be used as MMDD shortcuts without conflict. 
  • There are two kinds of keys: Studio Keys and Camera Keys. Studio keys are those control studio function, such like Q,W,E,R,O,P. Camera Keys are those moving camera, such like arrow keys,Home,End etc.
  • You can choose disable studio/camera keys when MMDD is running or when you are editing keyframes. For example, if you want to use arrow keys to move between frames, you can disable camera keys when MMDD is running

Revert function is back:

  • In keyframe view, there is a new button "R" or "Revert" in the middle of bottom, whick can toggle a revert sub-window. When you changed some keyframes, the change will be record in revert window and you can cancel your change anytime.
  • Not like UNDO, revert did not save every step. It always revert to the orignal status (the status read from vmd file). 
  • Click the "type", "Name", "Frame" button in revert window can filter the list. Name can be filter by multi keyword like "arm+hand". Frame can be filter by range like "1-200".
  • Click "R" button in list to revert one keyframe, click "Revert ALL" to revert all keyframes in list.

New sound controller:

  • MMDD now use VNSound module to control sound. So mp3 and ogg file supported.
  • Sound is in BGM instead of ENV, by default it is not 3D sound but you can set as 3D in sound controller's setup.
  • You can load multi sound from "Add Asset".
  • Sound controller has keyframe panel which can control volume. This kind of keyframe is not existed in MMD, so you cant export it into vmd file.

Save data changed again:

  • As now MMDD record revert data, it can save only changed keyframes to avoid huge PNG file.
  • A new "save mode" option in setting panel. When select "All in One", MMDD save all the data into PNG file.


I hope someone can test it for me, especially the revert function and save mode. I will post some test scene to check save mode too. Any feedbacks are welcomed!

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