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People often say games "have tight controls", or "slippery controls" and stuff. Well here's my 19 minute thesis on what that means, and how it applied to 16-bit sidescrollers.

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Tight vs. Loose Sidescrollers (Genesis & SNES)

This video will explain a very specific trend that made Genesis games and SNES games distinct from one another, and what this insight can tell us about modern games coming out right now. You can support this content here: https://www.patreon.com/thedavoo

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