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Dragon Mommy.

Custom morphs, textures, appearance preset and scene included in the VAR package.

Required VARs to complete this look:

Roac Hairs 1 by Roac - https://hub.virtamate.com/resources/roac-hairs-1.2028/

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Comments

Anonymous

I wonder how your workflow looks like. Do you use photo references in vr? Or you use desktop?

Serv

sorry am i being been thick but how do you load these into VAM Creator

sirap

Hi! Make sure you add the .var files to the AddonPackages folder in VaM (like D:\Virt-A-Mate\AddonPackages). Each .var file has a scene with the character look applied, and an appearance preset you can load to any existing character in VaM. There's also textures and a custom face morph I sculpted in Blender if you want to remix and improve on the look itself.

sirap

I always start in Blender! First thing I do is collect a bunch of references, then import them into Blender along with the base Genesis 2 Female model. From there I sculpt the base model to fit the reference images, and when I'm happy I pick the cleanest reference image I can find and project it as a texture (still in Blender). I go back and forth between Blender and Photoshop to clean up the textures. Then, I export these files into VaM through Daz Studio and do a second pass of tweaks in VR. This is where most of the issues happen, as I can get really accurate looks in Blender but somehow it'll never look right in VaM. I'm hoping the 2.0 update and move to Genesis 8 will solve this.