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A thing I was working on for a while a few weeks back, but had to shelf because of some rigging problems that came up, and you can't mess with a character's rig in the middle of an animation.  I intended to return to it once they've been sorted out, but that's been sidelined just a bit xD

The original draft of the animation went by far too quickly (1st GIF) and had to be slowed down a significant amount in Resolve, making it look almost stop-motion. That was a major setback since extending the animation meant recreating a large amount of it almost from scratch (2nd GIF)

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