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For random arse stuff like this, I have no idea what to title it :P

Quickie renders I did of the 'Morphing Python' model over at DAZ.  It's called as such because it had a few 'morphs' (basically sliders that shift the geometry from one shape to another) for a couple different snakes.

It also has one for making a small lump in its belly, though for vorish purposes you generally need to push the slider up to 2 or 3 to make the bulge more noticeable heh


Relatively recently, the Morphing Python got a 'successor' of sorts in The Constrictor,  which had somewhat better textures (And an Anaconda one!) but it also had a real neat morph to make its jaws open really wide - and a throat that descended down its body for a fair distance!


The drawback?  DAZ made their own proprietary file format in  .DUFF,  which can't be read by Poser - and by extension, the IPP plugin I use in Cinema 4D for loading these models.  Thus it can only be used in the (IMO) unintuitive and clunky DAZ Studio. Here I've exported it out as a static mesh just to render it for fun, but being able to pose and move it about in my own native app isn't possible, short of re-rigging it from scratch.

Then there poses the issue of how to retain things like the body morphs or that jaw stretch. Just moving the geometry around is one thing, but getting it to go back and forth without permanently modifying the original (aka Morphing it) I don't think is possible in my version of Cinema 4D, without some plugin or some obscure workaround I'm not familiar with. The studio edition has Morph Tags which kind of do something similar though.

That jaw stretch is nice, but it's tricky to get things like that done in 3D unless the model and its topology was made with that deformation in mind - and most models aren't.  

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