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UPDATE: Surprise! The embargoed content I was working on this week was Steam Deck OLED. If you have any specific questions about it, please add them below!

Original Post: Hi everyone, Rich here, with a spare moment before I finish my working day - so why not put together the post that is indeed the Call For Questions for DF Direct Weekly #137.

We'll be talking about the PlayStation 5 'Slim' teardowns we've seen appear, we'll be discussing with some degree of amusement Nintendo's point-blank refusal to accept that anyone has seen Switch 2 and John really, really wants to tell you how good Oculus Quest's latest wireless PC update is. Meanwhile, Alex has spent an ungodly amount of time setting up his new Ryzen 7 7800X PC, so hopefully there'll be some #content about that.

Remedy's latest Northlight disclosures will also be on the docket, along with reactions (possibly) to the RTX 40-series Super updates that are currently doing the rounds. Assuming we can think of something interesting to say there... and the same goes for the confirmation of a GTA6 announcement in December. Interesting? Yes. Can we add anything of value? That's the challenge.

But it's not DF Direct Weekly without your invaluable contributions so let's be having further topic suggestions and your questions in the provided space beneath my post. Thanks in advance!

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Comments

Anonymous

Does output resolution not matter as much as it used to? We still have displays with native resolutions so it made me curious given previous gens. Games like Jedi survivor & Dead Space upscale to just 1440p in their performance modes but performance mode appears to be the recommended DF mode for all these games

Anonymous

Hello from Cambridge (UK)! Are you planning on some (tech) review of The Talos Principle 2? Besides being quite a singular game that I love, I heard on an interview with the dev team, Croteam, that they switched from their in-house engine to UE 5.2 and they’re using all the bells and whistles (streaming, virtual shadow maps, nanite, lumen…). Satisfactory (early access, scheduled to release in 2024) is another game that transitioned to UE 5 (in this case from UE 4), but it was surprising to see the amount of work that it entailed. They were quite open on the tech challenges. Maybe to tie in with the embargoed content, these are two UE 5 games which I’d love to see tested on the Steam Deck. Thanks as usual for your amazing work and the weekly space for the dialogue with the community! Alf