Coming This Week To Digital Foundry (Week 40, 2023) (Patreon)
Content
Hi everyone, welcome to the latest - and indeed delayed - update on what's happening at Digital Foundry this week. Yesterday's #content meeting was delayed owing to, um, me having to take my wife to the airport! We convened at the end of the day and this is what is going on!
* Rich (ie me) will be taking a quick look at FSR 3 frame generation in Sporfoken and Immortals of Aveum. I say a quick look but even at the surface level there is much to discuss. Similar to DLSS 3 I don't think it's quite there on day one, but there are some majorly impressive wins here - getting the actual interpolated frames to look this good on software alone is pretty awesome. After that, Switch 2 'In Theory'. All the work on the RTX 2050 is done. Then of course, it's the PS4 on PS5 60fps onslaught. DriveClub is just the beginning.
* John is our designated driver on Marvel's Spider-Man 2. It'll be a while before you see the content but it won't disappoint. In the meantime, Retro tier supporters will be getting part two of the 'Best of Game Boy' let's play, along with other goodies.
* Alex is finishing up work on the PC video for Forza Motorsport, then moves onto the deep dive on FSR 3. Today, I'm sending him a Radeon RX 7900 XTX and our HDMI 2.1 capture card. I should say that all of the work for my FSR 3 quick look was also done using 4K 120 captures. You saw the bonus material yesterday showing the 7900 XTX captured at 4K120 - I'll try to do a quick vid on DLSS 3 vs FSR 3 too.
* Oliver is taking point on our console coverage for Forza Motorsport, then fancies taking a look at Warhammer 40,000: Darktide. We're still awaiting access to Resident Evil Village on iPhone 15 Pro!
* Tom has just finished up Lies of P and also started work on Assassin's Creed Mirage yesterday.
* Will is starting preparatory work on overhauling our entire PC benchmarking system with a view to greater automation and more data. Right now it takes us a working day to fully profile a graphics card, when really what we want to be doing with these products is to sit down and play with them in the way a user would when buying them. Automation plays a part in that, working hand in hand with robust verification.
Anything you're interested in us looking at? Feel free to make use of the box below for your considered input!