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Hi everyone, welcome to this week's post that represents a call to our wonderful community to embellish and renew DF Direct Weekly for another senses-shattering episode. 

We'll be talking about the 'good news bad news' nature of the Red Dead Redemption remaster reveal, we may well be discussing Halo Infinite finally (apparently!) fixing various tech issues that have bugged us since the early previews and quite possibly, we'll be reacting to rumours that RDNA 4 will feature no new BIG NAVI. Nintendo patenting Zelda gameplay mechanics? Like Elon Musk, we're 'looking into it'.

We may also discuss the Sony PS5 cloud solution - but we'd like to have a go on it first. If you have access to the beta, please use the Patreon messaging system to 'reach out' (journalist code for sending a DM or email by the way) or contact me more directly. I'm digitalfoundry on Discord.

But this is your chance to add #content to our next weekly offering. Are there any big questions you'd like us to answer? Any topics you'd like us to add? What do YOU think Rockstar should have done for the Red Dead remaster? FIRE AT WILL.


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DudleyTheGentleman

So their have been discussions of TSMC moving to High-NA EUV post 3nm. With the projected reticle limit being roughly 429mm squared, will TSMC's 2nm process mark the end of high-end monolithic GPUs? Will this impact PC game development post 2025?

Anonymous

I often hear people talk about AI reconstruction like DLSS would be a gamechanger for lower end portable hardware like the upcoming Switch. Since this might be true for DLSS2 isn't DLSS3 hightly depending on how many "real" frames the device can squeeze out? The lower the framrate the bigger the frametime gap an AI frame needs to cover, right? Is DLSS3 useless for low power target devices?