Coming This Week on Digital Foundry (Week 21, 2023) (Patreon)
Content
Hey everyone, it's Rich here with your update on what's happening this week at Digital Foundry in the wake of this morning's #content meeting. A full house this week with myself, John, Tom, Oliver, Alex and Will in attendance! Here's what's cooking:
* Rich (ie me) is deep in GPU benchmarking and reviewing territory. Beyond the numbers I'm interested in the advantages of DLSS 3 on midrange PCs bearing in mind how CPU limited we are these days in many games.
* John is finishing up work on his Zelda: Tears of the Kingdom piece, produced in collaboration with MVG! There'll be a deeper look at portable performance (not possible in the review period), Logan vs Mariko comparisons plus how overclocking improves the outlook.
* Alex is working on a Company of Heroes tech retrospective this week, just in time for the new game's launch on consoles. This is a sponsored video produced in assocation with Sega - which I believe is the first such #content we've done this year. We try to make these pieces with the same level of care, attention and passion as our other videos and turn down a bunch of stuff. This one should be great!
* Oliver is finishing up an analysis of emulation on Xbox Series consoles and stands ready to follow up on whatever happens at the PlayStation showcase on Wednesday.
* Tom is going to check out Lord of the Rings: Gollum to see if there's any potential stories cooking there.
Beyond that, I discussed a couple of ideas that came to me at 3am this morning. Firstly, what if frame-rate as a metric didn't exist? How would we measure performance? How would this affect the perception of relative GPU performance? Presumably rather than expressing performance as a fraction of any given second, we would be looking at frame-time instead. This would totally transform barcharts, that's for sure, and I'd really like to include frame-time in milliseconds at least as a new option in the Eurogamer benchmark viewer.
Secondly, assuming we can figure out die costs accurately and map what a 320-360mm2 7nm part would translate to in the 5nm space and factor in the implications of moving from x86 to ARM, what would an Nvidia-based Xbox or PlayStation console look like? Could it run Cyberpunk 2077 RT Overdrive? How would DLSS2 and DLSS3 change the picture?
Just a couple of feverish nighttime thoughts. Feel free to discuss them with me on Discord but for now, I hope you all have a great week!