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Hi everyone, it's Rich here with your weekly report on what was discussed in today's Digital Foundry #content meeting. Everyone was present this week, except for Will... who's on a plane back from China. 

I'm happy to report that he has secured the Ryzen 4800S desktop kit, which is essentially a small motherboard based around the Xbox Series X APU... albeit with the GPU disabled. Unlike the 4700S based on the PS5 APU, this one does allegedly have meaningful PCIe bandwidth on the GPU slot, meaning we should be able to work with it! We've also acquired a Ryzen 7 4750G, which has a very similar CPU set-up. The aim is to put both of these chips - and the classic Ryzen 5 3600 - through our standard PC benchmark suite to see how they compare with today's PC parts. 

And here's what else was discussed today:

* Rich (ie me) has successfully completed rebenching the Asus ROG Ally and a more favourable review (in performance terms at least) will follow. Truth is, nobody ever gets a major new product right on their first attempt, and there are lots of bugs and issues with this one. Beyond this? Prep work for the next wave of GPUs to come.

* John is going to take a look at Zelda portable vs docked play and will be taking a look at the pre-patched version of the game up against the day one version. And of course, the long awaited DF Retro Road Rash episode is on the slate.

* Alex is looking ahead to Unreal Engine 5.2, where it's anticipated that many of UE's issues are addressed. He'll be looking at the new demo, plus looking to compile the Matrix Awakens city sample demo under 5.2 to see if there's any good news there. If all goes to plan and the compilation works nicely, we'll be sharing that with supporters. 

* Tom is moving onto A Plague Tale: Requiem's new 60fps patch, revisiting the game on consoles and seeing how the settings match up to the new PC version too. 

* Oliver is on the closing straights of the latest episode in his 'too big for Steam Deck' series and after that, may well be looking at Humanity on all systems. 

As usual, lots going on! If there's anything new and interesting you'd like us to take a look at, please let us know in the comments-shaped box you'll find under this post. Have a great week!

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Anonymous

UE5.2 Matrix demo will be interesting! Have Johns copy and another copy that's compiled against UE5.1 with DLSS/DLAA installed here but both stutter pretty brutally still.

Anonymous

Would be great if you could elaborate why a 6 cores Ryzen 5 3600 is considered sort of equivalent to the 8 cores CPUs in Xbox Series X and PS5. Wouldn't a Ryzen 7 3700X with 8 cores be a closer match? Many thanks!

Casey Holloway

two of the cores in both consoles are reserved solely for OS/background stuff is my understanding

Anonymous

Maybe take a look at the Layers of Fear demo which is due this week? It's the first AAA UE5 game.

DarkRod99

Two cores and 4GB of Ram are used to OS and background. I don't recall if the PS5 is using the two chip approach of using a secondary chip to dump downloads etc.. So it doesn't interrupt the game that you're playing.

DarkRod99

What happened to Don? Will he keep doing PC coverage, videos?