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As usual with slightly early access, this one is running later today - but supporters can watch now - and it's an intriguing one. Patch 1.31 for Gran Turismo 7 doesn't just offer a bunch of new content, it adds an additional four performance modes to the mix - and they're quite special, with individual resolution targets depending on whether you're looking for a flat-out 120fps on a non-VRR screen, or a more balanced mix of smooth performance higher pixel counts if you are variable refresh ready. Here's Oliver Mackenzie with all the details.

Downloads: https://www.digitalfoundry.net/gran-turismo-7-ps5-120hz-patch-four-new-performance-modes-tested

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Gran Turismo 7 PS5 - 120Hz Patch - Four New Performance Modes Tested

Patch 1.31 for Gran Turismo 7 doesn't just offer a bunch of new content, it adds an additional four performance modes to the mix - and they're quite special, with individual resolution targets depending on whether you're looking for a flat-out 120fps on a non-VRR screen, or a more balanced mix of smooth performance higher pixel counts if you are variable refresh ready. Here's Oliver Mackenzie with all the details. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store: https://bit.ly/2BqRTt0 00:00 Overview 00:46 120Hz modes 04:42 120Hz + VRR modes 08:20 PS VR2 testing and conclusion

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