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Hi everyone, it's time for a new DF Retro episode! John's decided to move to a new model of tackling smaller episodes in concert with larger ones, so the next big epic - Road Rash - is still deep in production with help from My Life in Gaming, while John himself spent a few days putting this one together for you. Let us know what you think of this approach, but in the meantime, let's talk Gunbuster!

If you've not heard of Gunbuster, or Operation Gunbuster, we would not be surprised. It's an arcade shooter from 1992 released mere months after Wolfenstein 3D re-architected the first-person shooter on PC. The thing is... there's a lot of commonality here in terms of presentation, movement and control with the key difference coming down to technology. Gunbuster's entire presentation is based on sprites, a dead-end technology for the FPS revolution to come but in 1992? It was the Wild West and anything was possible.

Downloads: https://www.digitalfoundry.net/df-retro-gunbuster-vs-wolfenstein-3d-how-1992-revolutionised-the-fps

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DF Retro: Gunbuster vs Wolfenstein 3D - How 1992 Revolutionised The FPS

Haven't heard of Gunbuster, or Operation Gunbuster? We're not surprised. It's an arcade shooter from 1992 released mere months after Wolfenstein 3D re-architected the first-person shooter on PC. The thing is... there's a lot of commonality here in terms of presentation, movement and control with the key difference coming down to technology. Gunbuster's entire presentation is based on sprites, a dead-end technology for the FPS revolution to come but in 1992? It was the Wild West and anything was possible.

Comments

Anonymous

Can't wait to watch it later this evening 😁

Anonymous

that was excellent. Thanks, John. I'm a huge fan of bite size chunks well focused. Not that I mind your opuses!

Anonymous

Great stuff :)

Anonymous

More of these please