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Hi everyone, it's Rich here! This small and somewhat bizarre video is part of our look into what's gone wrong with The Last of Us Part 1. Essentially, to get a good experience on par with the console version or better, you need a CPU far more powerful than PlayStation 5's and GPU of at least 11GB. 

It's the CPU side of the equation that is most egregious because you never quite know why performance is low and then suddenly much better - but you will by watching the video above. Essentially, the game is background streaming and decompressing, adding an additional - costly - burden to the CPU. If you watch the video play out above, you'll see how moving from one area to the next causes a CPU hit, which gradually lessens as the loading completes.

The Ryzen 5 3600 is pretty badly affected by this, while the Ryzen 7 5800X3D effectively delivers twice the performance - I honestly think this is one of THE classic AMD products of all-time. This is actually based on a system using circa 2018 memory and motherboard. By upgrading the 3600 to the 5800X3D, my old PC is new again and can even power past TLOU's deficiencies.

As for our TLOU coverage, we can't do a video similar to Alex's usual content. For a start, there are over 40 quality settings. Secondly, patches are coming in thick and fast. We're going to use the Retro PC Time Capsule format to show a couple of PCs of varying performance levels alongside PS5 and present a different type of coverage. I think it should work, but let's see how we get on when we come to filming it!

Downloads: https://www.digitalfoundry.net/bonus-material-the-last-of-us-part-1-background-loading-makes-cpu-problems-worse

Files

Bonus Material: The Last of Us Part 1 Background Loading Makes CPU Problems Worse

Wondering about immensely variable performance in TLOU Part 1 on PC? It can be loading and decompressing assets at any given point - and that has a big impact on performance, as you'll see here with Ryzen 5 3600 vs Ryzen 7 5800X3D.

Comments

MittenFacedLass

I really just can't comprehend how they thought it was a good idea to release it like this. Like, there's no way they didn't know? Why not just delay it and ensure it gets a good reception at launch? Just such strange choices.

Anonymous

Someone correct me if I'm wrong, but this sounds like DirectStorage with GPU decompression would've solved this issue entirely?

Anonymous

Thank you for the insight! I was eagerly waiting for more info about what exactly was going on (below the surface) with this game. The whole situation seems baffling. I see a lot of people blaming Iron Galaxy, but Naughty Dog and Sony had to be aware that it wasn’t ready yet, right?

Anonymous

I have a 5800x3d when I was playing with vsync in this scene, also right after getting ellie the game was at 58 to 60 but really stuttery when loading, I play vsynced so maybe that made it worse?

Anonymous

Is this similar to the issue Forspoken had?

Anonymous

Maybe they're thinking now that many PC users have gotten a taste of Sony's exclusive content, that if they give PC users shitty ports that they'll be more tempted in buying a PS5?

MittenFacedLass

I don't buy that, honestly. It's a bad look, and if anything, people are less likely to want to buy a PS5 if they've had a shitty experience with Sony stuff.

Anonymous

I’m inclined to agree with you, I think it was decided to be released anyway, as to not let too much time slip away since the show aired.I don’t think it was their strategy to release it broken, they just were rushing it. I mean, plenty of PC games (or the PC version of multi-plat games) get released in a bad state. People who buy it get angry and review bomb it, but it still will sell well enough and there’s no real consequences for this. The internet will move onto the next thing soon enough.