Very Early Access to DF Direct Weekly #96 Now Available (Patreon)
Content
Hi everyone, it's Rich here with the latest DF Direct Weekly - delivered a day early! - plus a quick update on what's going on. I mentioned in the update earlier this week that scheduling is a bit all-over-the-place at the moment, which 'in the here and now' has translated to our Dead Space coverage being late.
Truth is, we were supplied with code last Friday. However, it turned out to be a retail preorder key and we had no actual access to the game until Tuesday. And then we discovered that PS5 and Xbox Series X quality modes (and Series S which has no choice of modes) had an unlocked frame-rate and no 30fps cap. We duly reported this to the developer because it was not a good experience - but it turned out that this is unique to the gold master code and not the day one experience. As we're committed to putting out analysis accurate to the game you'll actually be playing, we had to put certain elements of the work on hold.
That's one reason why this Direct comes to you a day early - Oliver is handling the multiplatform comparison and until the day one patch arrived (on day one, funnily enough), he could only push production of that video so far. Re-prioritising, you get the Direct earlier instead. Enjoy!
Meanwhile, if you're new to the DF Supporter Program and want early podcast access to DF Direct Weekly, please ignore any Patreon links elsewhere and head over here for your exclusive feed: https://open.acast.com/public/patreon/fanSubscribe/593963
And here are your downloads: https://www.digitalfoundry.net/df-direct-weekly-96-xbox-developer_direct-is-a-hit-forspokendead-space-reaction