Coming This Week on Digital Foundry (Week 33, 2022) (Patreon)
Content
Hi everyone, the Digital Foundry #content meeting is now complete, meaning that we can share our plans with you for the week! Present were Rich (ie me), John, Will, Alex, Tom and Oliver. Thankfully the extended lull in the games business is slowly coming to an end, and a couple of more exciting things are embargoed for next week but for now, here's what's cooking.
* Tom is indeed working on two of those embargoed things, so expect no Tom this week but a double Morgan effect next.
* Oliver has just completed his work on the Mario Kart 8 extra courses and this one should hopefully be hitting early access for Premium and Retro supporters later today. Beyond that, how about a look at Switch's blurriest games? Sounds a bit incendiary but there are some good stories here!
* John should be finishing the next major DF Retro episode this week, based on the Klonoa series. This one will be exclusive to Retro tier supporters until some time closer to the release of the following episode (which is shaping up to be a big one). We're also looking at ways to use the extended interview we have with the legendary Randy Linden (available now to Retro supporters) into more bite-sized content for the general audience.
* Alex, I think, is still covering from the trauma of the Spider-Man Remastered review, as detailed in this week's DF Direct Weekly. He has some vacation booked from mid this week onwards, so how about a nice PC Time Capsule video for the weekend? Spider-Man image reconstruction is on the cards upon his return.
* Rich (ie me) gets to continue the Spider-Man legacy this week, with a look at the game scaling not up - but down. The game runs nicely on Steam Deck (Premium/Retro supoprters have already seen some assets) but I was quite amazed to find that the game played relatively nicely on tweaked medium settings on the far less capable AyaNeo Air (above). I've decided to add that to the coverage. Oh, and how about some general GPU and possibly even CPU analysis on the same game? Hopefully I'll find the time to do that in a separate video.
* Will is working full-time now on the relaunch of digitalfoundry.net. Yes, we wanted to deploy it last week but the truth is, it just wasn't ready. Thanks to some hardcore work from the ReedPop tech team working in tandem with Will, we should finally have this ready this week.
Is there anything you really want us to take a look at that you think we've missed? Let us know 'in the comments below' but in the meantime, have a great week!