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Hello there! It's that time of the week again, where the Digital Foundry crew beseech you for your questions for DF Direct Weekly #68. In the line-up this week, it looks like it's Rich, John and Will in the hot seats - Alex is on vacation. 

Topics tentatively on the discussion list include Sony's somewhat specific PC-focused line of headsets and monitors, the Half-Life 2 mod for Portal on Switch, Valve doubling Steam Deck production and the Cyberpunk 2077 FSR 2.0 mod that hints at a DLSS2FSR framework. 

Anything else you want us to take a look at? Let us know but in the meantime, let's be having you with your questions!

Comments

d0x360

Back when dx12u was unveiled they showed off mesh, meshlets, amplification shaders as well as sampler feedback and it was essentially used in a way very similar to Nanite although I don't believe it will continue to add vertices to an object infinitely but I could be wrong, I'm at 50/50 arguing with myself right now. So would an API level set of functions like that being used to cull unseen geometry, change mesh level of detail (# of vertices) as well as control tesselation levels be more efficient or have higher performance than something like Nanite? Or is Epic using these new types of shaders from dx12u as part of Nanite and if so would that have any implications on ue5 performance on consoles since one of them runs dx12u? Lastly I'd like to add BFI, Frame pacing issues and Rich... You're a legend watch your back around Oliver, he's after your job and Tom is helping him try and get it. Lastly x2 I'm in the USA &amp; can't stop importing chomp bars.. please help

Snorlax jobless

How do you feel about workstation gaming? what about M1 mac, it feels like they´ve got a tight ecosystem but without developers and potential costumers its hard to imagine any traction despite performance even with rosetta 2. There's hardly any intel games, let alone M1 ones. I've played lego builders journey through apple arcade, and it's comparable to base last gen consoles but with great resolution, no fancy features though. Fantasian is a great game, but its like final fantasy 7 the PS1 version, just a smart way to make the art work throughout most apple ecosystem. It isn´t mindblowing though

Leftisthominid

If there were a video game about Berlin discotheques that was highly praised by Eurogamer, IGN, Gamespot, and all other major outlets but was only released on console, would Alex play it for his own enjoyment? For the sake of the question, presume that it will never be released for Windows or Linux PCs.

Anonymous

How do you guys choose in which platform to play a game (for fun, not work)? Specially interested in Xbox vs PC where portability and physical media are less relevant

Anonymous

Since currently, gigabit internet is a reality for many people, and is faster than a local HDD, what's the viability of instead of streaming or downloading the whole game, we could just load the relevant parts in RAM and play it locally?

Anonymous

Given the fixed cost, in ms, of DLSS it seems less suitable for higher frame rates (120 and above), specially at higher resolutions (4K-8K). Did you ever encountered a scenario where DLSS was slower than rendering at native resolution?

Anonymous

A number of 2023 games are new gen + switch. What impact is this likely to have compared to the cross gen games we are leaving behind?

Anonymous

How difficult is it for developers to add good atmos (7.1.4) to games compared to films. Recently for example some older films like escape from new york came back with great atmos, so i wondering why so many games don't get it and can something be done similar to when RT-GI does alot of the manual lighting for devs?

Anonymous

Rabbids: Party of Legends was made by Ubisoft China and released 30th of June for the Switch (and consoles), joining the lineup of Snowdrop-powered games on the Switch: Mario + Rabbids Kingdom Battle and Sparks of Hope, South Park: The Fractured But Whole and the mostly forgotten Starlink: Battle for Atlas. Which all seem to run at a mostly steady 30 fps on Switch. How can an advanced engine like Snowdrop be so well scalable to Switch, while pushing technical limits on console? Why are other game creators/engines not always succeeding in this regard? Lack of resources, time, vision, effort?

DarkRod99

Hi DF, since the Resident Evil patches for RT. I've been wondering is difficult to add RT in an existing game? And what do you think are the ways to improve RT performance without having to add better RT cores, etc.

Anonymous

The conversation regarding machine learning has been pretty prolific in the last few years: DLSS, XeSS, FidelityFX, DLAA, DLDSR, DDRX3VS2 (okay that last one is a Dance Dance Revolution game). However, machine learning can be used for much more than just image quality. Do you guys think we will be seeing machine learning as a part of AI in mainstream videogames anytime soon? Why or why not?

Anonymous

Round 1 - Which was your favourite platform for the generation? The NES or the Sega Master System? Has your opinion changed over the years?

Anonymous

Wasn't a Berlin discotheque level part of a recent Hitman game?