Home Artists Posts Import Register

Content

With the glut of triple-A releases over, the games industry continues to lull into a state of near-hibernation - not great when you're looking to produce a weekly chat show on the latest gaming and technology news. But we have a bunch of reports/rumours to respond to! The Witcher 3's next-gen upgrade has been delayed and news is starting to emerge of Criterion's new Need for Speed. And we did get an actual announcement: Kingdom Hearts 4 on UE5... so what does the team make of all this?

Of course, there's a Supporter-exclusive podcast RSS feed! Please  ignore any links within Patreon itself, access this link, provide your Patreon credentials and you should be good to go: https://open.acast.com/public/patreon/fanSubscribe/593963

Downloads: https://digitalfoundry.net/2022-04-16-df-direct-weekly-57-kingdom-hearts-ue5-witcher-3-next-gen-delayed-criterion-need-for-speed

Files

DF Direct Weekly #57: Kingdom Hearts UE5, Witcher 3 'Next-Gen' Delayed, Criterion Need for Speed

With the glut of triple-A releases over, the games industry continues to lull into a state of near-hibernation - not great when you're looking to produce a weekly chat show on the latest gaming and technology news. But we have a bunch of reports/rumours to respond to! The Witcher 3's next-gen upgrade has been delayed and news is starting to emerge of Criterion's new Need for Speed. And we did get an actual announcement: Kingdom Hearts 4 on UE5... so what does the team make of all this? Join the DF Patreon for EARLY ACCESS to every DF Direct Weekly, pristine video downloads, behind the scenes content and much, much more: https://bit.ly/3jEGjvx Podcast RSS Feed: https://digitalfoundry.podbean.com/ Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store: https://bit.ly/2BqRTt0 00:00:00 Introductions 00:00:55 News 01: Kingdom Hearts 4 revealed 00:07:50 DF Supporter Q: What games do you hope are real from the Nvidia leak? 00:09:33 News 02: Next-gen Witcher 3 delayed and reorganized 00:16:24 News 03: Rumors of Criterion NFS in November 00:25:24 News 04: LG C2 TVs have issues 00:34:59 DF Content Discussion: Unreal Engine 5 00:53:00 DF Content Discussion: Motorstorm and PS3 emulation 01:04:08 DF Supporter Q1: What is your opinion on Deck's night pitched fan whine? 01:05:40 DF Supporter Q2: Would the Steam Deck (or other platforms) benefit from games having a native resolution UI with the 3D graphics at a lower resolution scaled up? 01:05:56 DF Supporter Q3: What are your thoughts on the upcoming technologies regarding upsampling via FSR 2.0 or Unreal engines TAA solution regarding the Steam Deck's resolution? 01:08:36 DF Supporter Q4: Why didn't UE5 release with direct storage to begin with? 01:11:08 DF Supporter Q5: How do you guys think the increased focus on CPU power in current-gen consoles will affect game design trends going forward? 01:19:36 DF Supporter Q6: Do you think we’ll ever see a FPS AI driven optimization built into game engines, perhaps to push a 30fps title to an AI-interpolated 60fps without a noticeable sacrifice to quality and latency? 01:24:05 DF Supporter Q7: What exactly does the PS5 have in hardware to support ray tracing? 01:25:33 DF Supporter Q8: Which games would you consider technological highlights on the "OG-Xbox"?

Comments

alpha54

Really appreciate the discussion about UE5. I noticed Alex mentioned that he compiled the city sample demo as a "development build". I don't know how much of an impact it makes, but I remember seeing on Beyond3D that an Epic employee stated that compiling it as a "shipping" build should help CPU performance (https://forum.beyond3d.com/threads/unreal-engine-5-tech-demo-ue5-developer-availability-2022-04-05.61740/page-174#post-2248968), and at least one user replied that it made a significant difference to his CPU performance bounds (https://forum.beyond3d.com/posts/2249075/). I'm sure it doesn't impact the overall impression that this sample is super heavy on the CPU atm.

alpha54

In general, based on the discussions on Beyond3D, other forums, comments you hear on various tech podcasts, etc. I am getting the impression that Epic acknowledges the shader stutter issue, but does not really see it as an issue "for them" to fix - rather something that competent developers can already address during the dev process, and should do so. This worries me in the sense that, it might be completely accurate and true, but the fact that it is becoming such a major issue in shipped games would indicate to me that many devs are not managing to handle it themselves, and need more help from the engine. And given how prevalent it has gotten with UE4, I think I was hoping to see something done to help address this in UE5. My view from the outside is perhaps too simple and you probably have a better understanding of Epic's thinking.

alpha54

Makes sense, jeez it really is heavy. Maybe my comment helps someone else messing around with it, I'm not brave enough myself haha