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Greetings everyone! We hope ya'll had a great new year, and of course we are back with a brand new DF Direct Weekly! Season 2 I guess? How should we keep numbering these? Anyway, this week, Rich, John and Alex will be on duty to bring is up to speed over the holidays, we will of course talk PSVR2, CES and the unfortunate closure of Xbox Dev Mode. But most importantly, your first questions in the year 2022! Leave them below!

Comments

Anonymous

Why do you feel gaming has never taken off on Mac? Macs in many ways feel more static than a PC, much more like a console. Surely there is a market there?

Anonymous

Hey DF! I love your videos and think they are some of the best on the web. I'm a big fan of water in games and especially waterfalls. They are two things that can really immerse me or pull me out of a game. I'm curious if we'll ever see a DF Retro H20 part 3? I feel like in many ways water graphics have been stagnant or even gone backwards. I think back to games like Baldur's Gate Dark Alliance and feel like we don't see that kind of water interactivity anymore. With all the new tech why don't we see particle based waterfalls?! I have a second unrelated question for John. Did you ever play Faxanadu for the NES back in the day and do you think we'll ever see a DF retro on it? Great game with great music.

Anonymous

What are your predictions for 2022 and do you think we will finally get a proper version of Goldeneye for Xbox?

Anonymous

Happy New Year guys! This was touched on a little in the round-up for last year, but how extensive do you expect the current-gen console rework of Cyberpunk to be, in comparison to the PC version? Based on what we know about PC performance, do you think significant inclusion of RT features is likely? Any other features you think are unlikely to make the cut? Thanks!

The Wooniest Woona

What are each of your New Year's resolutions for Digital Foundry this year?

Anonymous

Do you think there is room for improvement in display tech to make BFI at some point usable at low refresh rates (sub 100Hz) in the future or are we stuck with flickery mess or drawbacks that come with doubling the refresh rate?

Anonymous

I have very fond memories to the Apple platforms of end 80s beginning of the 90s because that was the platform where I started my let's say gaming career. With things like Prince of Persia, Marathon, Lemmings, ... . Which changed once I started playing Doom on a 486. I think once Apple became to expensive for most SMB's here in Europe and the popularity of Windows 95 that Apple in some sense lost a lot of market share and in that way wasn't very attractive for gaming developers. Also in the mid 90's the rise of Graphic Accellerators started with the Voodoo cards and others which wasn't the case for the Apple platform. I think the cause is a combination of multiple things, market share, hardware capabilities and PC Windows was an easier platform to develop for.

Anonymous

You have talked about how you have let developers know about problems in their games that they never even tested for such as bad frame pacing. Have you ever had discussions about colour grading in games with devs? Some games are so washed out it seems like a huge oversight that the Devs are not paying attention to. Recently I played Kena Bridge of Spirits followed by GOTG. GOTG is a horrible washed out mess compared to Kena. I tried different settings for GOTG and I have an LG OLED so the problem is my not my setup. Kena has beautiful striking scenes because of the deep contrast. There are so many scenes in GOTG that could look incredible but they are a washed out grey mess and I dont think there are any deep blacks in the game at all

Anonymous

I think also the fact that a lot of middleware wasn't really available for Apple. Like the ID Tech engines, Unreal and so on.

Anonymous

Hey awesome DF crew, happy new year! Many people talk about latency as being the biggest hurdle for cloud gaming. While latency is a major challenge, I think the biggest hurdle as streaming becomes more popular is going to be cost. The more people getting into streaming, the higher the cost is going to be. Unlike video streaming which can scale cheaply to support millions of simultaneous streams, game streaming requires dedicated hardware running on edge servers per user. Do you think cost will ultimately prevent game streaming from taking off as a mainstream way for playing games? Will providers like stadia and such ultimately need to implement hourly quotas per user at some point to keep their cost manageable? Love to hear your thoughts. Cheers.

Anonymous

Given that the PS5 is comparable to a relatively high end PC, and is much more capable than the minimum spec required to run popular desktop VR headsets like the Valve Index or Vive Pro 2, is it possible that PSVR2 could be the leading platform for the most cutting edge VR experiences for the next few years? Assuming that the floor for developers is higher than on PC for the foreseeable future.

Anonymous

Hi all. I hope you had an excellent end of year celebrations and some well deserved rest. I wondered what everyone's thoughts were on the new TVs announced at CES and if anyone of them might make you look to upgrade? Thanks

Anonymous

On paper there was but I can only describe how I experienced it from (born in 1983) 1988 until 1994. After that Mac became a thing of the past for me. Later 1998 if I remember correctly there where some things they tried with the new Power PC architecture and iMac but I never had the feeling that really took of. I went back to Apple in 2011 when I started my business but left disappointed 4 years later. I invested in OSX-Server and so on and that wasn't the best experience in the end. Today my server workloads are in the cloud in PAAS and Containers and I use Windows and Linux as my workstations for development. The only Apple devices we still actively use are Iphones and Ipad's.

Anonymous

For PSVR2 there is imho one mayor question. Will it be Backwards Compatible. I understand from how the tracking works just porting games will not be an option for all PSVR1 titles. Specifically for the ones that use the tracking of the Dualsshock 4 controller. At the other hand I find it difficult to believe that they would ignore that library there is to much key content there that with some upgrades/updates really would assist the launch of PSVR2.

The Dressing Gown

I've found myself very conflicted with the current state of gaming (mostly because of the triple A space) so I'm curious to hear, what are your thoughts on the current state of (predominantly) triple A gaming, and what are your thoughts on the future of triple A gaming?

Anonymous

Happy New Year DF team! I hope your holidays were restful and that you were able to recharge. During the rest I started to go back and read the old game engine technical analysis like Rich's Halo Reach monstrosity (loved it and the followup interview), and John's Puppeteer (noticed you lamented about not having 60fps). The question is would you compile these old articles in some form like an ebook? There used to be a Print view feature on Eurogamer.net which is sadly gone as I was using that to save them to my ereader. They are a lot of fun to read through.

Anonymous

Happy New Year DF!!!!! What are your initial thoughts on PSVR2?

Anonymous

I did it! I finally got a shiny new PC after 2 years of mourning the loss of my last one. Now it's time for a monitor upgrade as the two I have are 1080p driven by a 3080ti. I've been thinking ultrawide, but gaming on an OLED for the past 2 years has ruined me for picture quality. Any thoughts?

Benjamin Addison

Any thoughts on the new 42" OLED TVs due out this year? Are they finally small enough for desktop PC gaming?

Anonymous

Hey DF Team. I recently bought Marvels: Guardians of the Galaxy and FarCry 6 for the Xbox Series X. While installation (with update) in both cases only measly 50 to 500 MB where actually copied from the disc, while the rest (40-80GB) was downloaded. Is this due to a combination of Smart Delivery and updates? Will that get better if legacy Xbox support is dropped? Or do we have to accept the arguable sad fact that console gaming is moving in a similar direction as PC gaming and the only advantage of owning a physical "copy" is that the license is not bound to any account? How is the situation on PS5?

Anonymous

Do you think we'll see revisions of the PS5 and Xbox Series hardware this year to make their form factors smaller?

Anonymous

Please make some predictions for 2022, and we'll see in Week 52 how well you did.

tod weitzel

What vaporware do you wish had actually existed?

Anonymous

OK, I've got a tricky one : how do you handle your passion for video games in your personal life ? Do your companions share your passion ? Do they like to watch you playing, do you play on your own time and don't when you're together because the other one don't understand it, ... is there special rules ? 🙂 Not looking for (too) personal details here, but I know some people struggling with that and some other not at all. Some seems to have tricks to handle both their passion and personal life and it results sometimes in very clever ideas and sometimes in very fun and nice anecdotes 😅

Tatsu123

With the recent PSVR announcement I’d love for the team to discuss the benefits of foveated rendering w/eye tracking in depth. Especially given the “closed box” nature of the platform. Happy New Year

Anonymous

Does anyone have any personal insights into the Konix Multisystem? I remember seeing it in CVG back in the day and wanted to know if anyone had actually seen the prototype in the flesh, so to speak.

Anonymous

It seems like foveated rendering could potentially mean games meeting or even exceeding the detail of non-VR PS5 games. Not to mention if you could render the focal point at a higher resolution than the native OLED res and use SSAA it could mean a really high quality image. I'm really interested in knowing what successes foveated rendering have had so far, and what the challenges might be for devs in this regard. How much of the burden might be handled by Sony's libraries, and how good will Sony's potential solutions be? I'm afraid this may be something tricky enough to take advantage of that it doesn't get used as much as it could. And considering what a game changer it could be, that would be disappointing.

Anonymous

Will Gabe Newell be as big a fan of PSVR2 as he was of PS3?

Anonymous

Hey guys, I have a VRR related question. Lately I have really enjoyed limiting framerate to 90 fps (using RTSS) whilst having VRR enabled. I tend to set the graphics settings so that GPU utilization is between 80 to 90 percent on average, which leaves some headroom for more demanding scenes. However, when a drop of a few frames does occur, it feels to me that how VRR ‘catches it’ can feel quite different between games. For example, slowly panning the camera around in a scene that fluctuates between 85 and 90 FPS is unnoticeable for me in Horizon Zero Dawn, but I found it very noticeable in Yakuza Like a Dragon. Is this a real thing? Or just some unique perceptual shenanigans in my mind? Thanks!

OnlyWeeklyShow

Do you think in the next generation, consoles will become all digital but allow external bluray drive and keep physical games being a boutique business?

Eric Hurst

Is Xbox making a terrible mistake by not getting into VR? I think Sony really has the potential here to get tons more people onboard with PS5 and it would be kind of sad if the reason Xbox lost the #consolewars was because they didn’t didn’t create a VR platform for a box that could likely do it better than the competition.

Anonymous

From listening to the DF crew talk about ray tracing I gather that it is somewhat of an endgame in terms of real time lighting techniques. I wonder, is there anything that raytracing fundamentally can't do? The thing that comes to mind for me would be that ray tracing relies on the ray approximation of light, so it can't accurately simulate any effects that arise due to the wave nature of light (diffraction gratings?). If it turns out we need to have accurate grating simulation in videogames, I petition we call that wavetracing. Now THAT'S an E3 tech demo name.

Anonymous

With Sony announcing the technical specifications of PSVR2 recently, what games and/or experiences would you like to see on this platform? It's safe to assume everyone wants Half-Life Alyx but beyond that I'd like to see Gran Turismo 7 have a full VR mode unlike the limited option GT Sport has on the existing PSVR platform. An ambitious want is Microsoft Flight Simulator because that looks incredible in VR on PC.

Anonymous

Non DF Direct Weekly related - Any updates on testing the gimped NVME SSD on current gen games? Or has the video already been posted and I missed it?

Anonymous

Are there any plans to test HDR implementation in games? My understanding from watching Vincent Cho at HDTVTest is that it has been hit and miss at best. Perhaps there's an opportunity for a collaboration there.

Anonymous

I'm certain it has been asked before but I was watching the Doom Eternal RT video and Alex pointed out that both the ps5 and series X have either low or no anisotropic filtering. Why is this? Do these consoles not have the bandwidth? I can't find any reasonable explanation online, thanks!

Anonymous

Do you think TTS (text-to-speech) will be used in this generation of gaming? I've been playing a lot of FIFA recently, and one of the annoyances is the commentary, it's all so general. "The home side has the ball" etc. How cool wouldn't it be if voice lines like that, or like in an RPG, could be generated?

Anonymous

What do you think about Samsung's new QD-OLED panel technology?

Anonymous

I too hope for an advancement in water rendering and smoke/particles in racing games. This is two areas that feel very lacking and immersion breaking. Wreckfest is the only racing game in recent memory where the dust/smoke looked "good" and added to the atmosphere. I cannot think of a game last gen (or this gen either) with noteworthy water rendering.

Anonymous

Nothing beyond a 30fps RT reflection "fidelity” mode is my prediction. 60fps "performance" mode will be be completely devoid of anything RT. Which is fine. I'm just hoping for a stable 60fps with decent image quality at a minimum.