Patreon Exclusive: First Thoughts on PS5 CFI-1100 Testing (Patreon)
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Update: Hi everyone, so the full review will finally be going live tomorrow and I think you'll like it. I do now have a working explanation for the performance differences here, and essentially, if I remove the beta firmware from contention, the new PS5 runs just like an old PS5. In the video I pointed to Resi as negating this hypothesis as it runs slower on the new firmware. However, I did multi-run testing and found that some titles - including Resi - can vary from one run to the next, which explains that. Some other titles such as Godfall show no difference at all on the new firmware.
The beta firmware is now the official firmware, however. So I updated both of my PS5s and found that any performance difference is now gone. So it seems that possibly in some cases, the new firmware may add a percentage point or two to in-game performance. At least now we have some answers but maybe I should dig a little more into his.
Original Story: Hey everyone, it's Rich here and last night I recorded a short video talking about initial tests on the PlayStation 5 CFI-1100 model. We've revealed that we're collaborating with Gamers Nexus on this content, which means it's going to take some time, so why not share an early update with a first look at our data - and it presents a mystery.
The idea of a console is that every unit behaves in the same way, but comparing the CFI-1100 to my launch 1000 model (both disc versions), I found that rather than getting identical performance, in several unlocked frame-rate tests I found my launch model to have a small, but measurable 2-3% performance uplift compared to the new machine. I thought this may be because I was running beta firmware on the unit, so I also tested a PS5 CFI-1000 Digital unit on the latest retail firmware, which presented results pretty much identical to the CFI-1100 - as things should be, right?
New firmware, better performance? Nice! Except... in Resident Evil 5, the CFI-1100 seemed to be a touch faster than my launch model in identical content. So I'm wondering... are we looking at per-run variances with dynamic changes in scene content causing the difference? If so, I'd expect perf differentials of 1% or lower. Or maybe the boost clock algorithm acts in slightly different ways on a per-run basis.
As the video also confirms, any variance IS NOT DOWN TO TEMPERATURE. Let's just make that clear. The variance may affect all machines on a per-run basis to a certain extent, as the thermal testing demonstrates. But maybe the Boost Clock does make very slight changes on a per-run basis? I guess the only way to be sure - as I say in the video - is to perform the Control, DMC5 and Resident Evil Village tests multiple times on a Series X. Multiple runs on a specific PS5 may also be a good data point just to see if we get different results from the same machine.
Ultimately, a 2-3% performance difference isn't a big deal except that I'm not sure we should be seeing it at all, so I may well dig deeper into the results and would welcome any ideas. Beyond that, I hope our Discord community appreciate the brutal test conditions of the IKEA Besta media cabinet!
On another note, this video is not scripted, it's more conversational and just represents my thought processes as opposed to final testing. But the formula for making this kind of content is pretty simple, the editing job is not arduous and I'm wondering if the approach could work on main YouTube videos occasionally too.
Downloads here: https://www.digitalfoundry.net/2021-09-08-patreon-exclusive-playstation-5-cfi-1100-the-story-so-far