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The weekend officially begins NOW - a little later than usual owing to malarkey, shenanigans and basic insolence courtesy of Adobe Premiere Pro. Yes, we talk about interesting stuff like Flight Simulator's release on Xbox and the recent DLSS SDK release - but the best news of all is the announcement of all-new Mortal Shell #content! Just look at Rich's face! (but not for too long)

Get your DF Downloads here: https://www.digitalfoundry.net/2021-07-31-df-direct-weekly-22-flight-simulator-the-ascent-rx-6600xt-dlss-sdk

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DF Direct Weekly #22: Flight Simulator, The Ascent, RX 6600XT, DLSS SDK

DF Direct returns, with John, Rich and Alex sharing their thoughts on Flight Simulator, The Ascent, NEW Mortal Shell DLC, the Radeon RX 6600XT and a fantastic new addition to the MiSTer ecosystem! Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store: https://bit.ly/2BqRTt0 00:00:00 Introductions 00:00:55 Flight Simulator on Xbox Series, our impressions 00:18:24 The Ascent review and feedback 00:27:06 MORTAL SHELL DLC 00:29:13 AMD Radeon X6800XT embargo lifted 00:36:21 MiSTer console casing 00:41:12 DLSS SDK release 00:44:58 Oculus Touch ring cracking 00:50:29 DF Retro Super Star Wars + Reveal of next month episode 00:55:46 DF Retro Play: N64 Futuristic Racers 00:59:13 Supporter Q1: Are there any “holy grails” from offline CG rendering that you’re still waiting to be implemented in games? 01:01:44 Supporter Q2: Do you think physichs and AI will ever start to be at the forefront again? 01:08:12 Supporter Q3: Will the RT performance of the consoles be left in the dust once AMD/Nvidia really hit their stride with hardware RT? 01:13:41 Supporter Q4: As soon as this cross-gen period is over, do you think we will be back to being stuck in 1080p/30fps hell? 01:17:15 Supporter Q5: What are some of the more recent games out today that you most look forward to playing on high end hard hardware 5 to 10 years from now? 01:19:45 Supporter Q6: Given the increasing number of streaming- based switch games, are you planning any performance and/or latency analyses? 01:21:32 Supporter Q6 Part Deux: Any plans for more FSR vs DLSS analyses now when we got games that support both? 01:26:37 Supporter Q7: I’ve had a chance to try DLSS and FSR in some of the games. Is there any way to properly compare the compute perf or quantify graphical quality delivered? 01:30:25 BREAKING NEWS: Sony Beta Firmware to allow Internal SSD Expansion 01:36:51 And now, the conclusion

Comments

Anonymous

Thanks guys. Also, fantastic question by Oliver! The physicalization, displacement and deformation of things like bone structure, muscles, and liquids is absolutely the holy grail graphics tech feature for me. The dynamism it can add to characters is massive.

Anonymous

I'm still hoping for more Rise of the Tomb Raider #content

Anonymous

Audi’s thumbnail game is always on point

Anonymous

This is the FSR/DLSS spectral analysis post Alex was talking about near the end of the video. Wasn't in the video description so I sought it out myself, hopefully this helps someone else! https://forum.beyond3d.com/threads/b3d-iq-spectrum-analysis-thread-2021-07.62476/

Eric Hurst

🫖 ………… wow

Anonymous

Rich having to count 120 frames by eye. That's dedication for you😎

Anonymous

I wondered when Flair was going to pop up, since we heard this theme earlier in the show