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This one's going public later today - all Supporters can watch now.

Apple's range of triple-A iPhone 15 Pro titles expands once again with the arrival of Ubisoft's Assassin's Creed Mirage and Capcom's Resident Evil 7. Oliver Mackenzie focuses on Mirage here, examining its various performance/quality modes, stacking it up against the Xbox One S version of the game. It works and it's fun - but there are issues.

Downloads: https://www.digitalfoundry.net/assassins-creed-mirage-iphone-15-pro-vs-console-does-triple-a-work-on-mobile

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Assassin's Creed Mirage - iPhone 15 Pro vs Console - Does Triple-A Work on Mobile?

Apple's range of triple-A iPhone 15 Pro titles expands once again with the arrival of Ubisoft's Assassin's Creed Mirage and Capcom's Resident Evil 7. Oliver Mackenzie focuses on Mirage here, examining its various performance/quality modes, stacking it up against the Xbox One S version of the game. It works - but there are issues. Want some DF-branded tee-shirts, mugs, hoodies and various items based on DF catchphrases? Check out our store: https://store.digitalfoundry.net Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe 00:00 Overview 00:57 Visual Settings 05:44 Performance 08:31 Resident Evil 7 and Conclusion

Comments

Aliasing Anonymous

Oliver’s handheld assignments tend to be of less interest to me (just not a mobile gamer) but he consistently does such a quality job that I always watch. Great job.

CrispyNougat

These videos of IPhone games are kinda a reality check. I forget that phones are power and heat limited way more than consoles. The way Apple talks about iPhones they'd have is believing that these games could run at 4K 120hz