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Hi everyone, it's the 27th weekly update of the year! The Digital Foundry #content meeting happened without incident as per the norm this morning and this is what we've got cooking for you.

  • Tom is handling our coverage of the 20th Anniversary Edition of Beyond Good and Evil. All current-gen consoles covered, plus some analysis of the original game.

  • Oliver has a lot going on! He's finished his iOS emulation special (early access for premium tiers soon) and is working hard on his breakdown of the Dragon's Dogma 2 patch - which, as you would have heard on the Direct - is looking pretty good. He's also looking at Assassin's Creed Mirage on iOS for us.

  • John is completing a DF Retro EX episode on Riven - the OG game, the PC and Meta Quest versions... it's all there. Beyond that, work recommences on two DF Retro projects - a look at PlayStation vs Saturn viewed through the lens of modern DF analysis techniques, along with N64: Year One, produced in association with My Life in Gaming.

  • Alex is on the final furlong in his analysis of Lossless Scaling and its frame generation capabilities - which now include two interpolated frames. Once that's done and dusted, it's straight onto a review of the newly revised FSR 3.1 spatial upscaling.

  • Rich (ie me) has just finished queuing up another week's worth of DF Clips, and now returns to the Snapdragon X Elite. There's the possibility of break-out coverage of Microsoft Auto SR, since there seems to be some interest in the out-of-the-box ML upscaler! The budget PC build? Still on the cards!

  • Will should be along shortly with a post on our latest merch and continues to work on our Eurogamer article adaptations and guides updates.

In the background, our work on PC automated benchmarking continues (a collaboration with noted modder Illusion!) and after some hotels-related aggravation, myself, John and Alex are fully booked up for Gamescom. Should be fun and we'll be attempting another 'everyone in the same room' DF Direct recording on Friday 23rd August.

In the meantime, the software situation around here is looking pretty bleak - so do feel free to pitch in with your thoughts on potential DF projects!

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Comments

Patrick Haider

Have you guys considered coverage of Still wakes the Deep? It's a great looking UE5 game that seems pretty demanding. I'm curious to see an analysis of the console versions, as I'm pretty sure I've seen later parts dip into the low 20's or even teens on Series X.

Wez OOSH! (WOOSH)

I hope that John eventually does a silent Hill 1 DF Retro and silent Hill 3, similarly to how he did silent Hill 2, as that is one of my favorite DF Retro episodes produced to date. It'd be interesting hearing back stories, development history, and a general consensus on what these games went through during development and how they influenced gaming as a whole in the survival horror genre (silent Hill PSX especially)