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The embargo is up on this, but owing to YT scheduling, we'll be running it publicly tomorrow, so it's early access for now!

Nintendo returns to its classic library once again to revitalise a brilliant, older game with vastly superior visuals. However, a GameCube original that ran at 60 frames per second only runs at 30fps on Switch. Tom Morgan stacks up the new version of the game up against the original - the visuals are obviously a massive improvement, but to what extent does Paper Mario need to be a 60fps game?

Downloads: https://www.digitalfoundry.net/paper-mario-the-thousand-year-door-df-switch-review-brilliant-visuals-at-30fps

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Paper Mario: The Thousand-Year Door - DF Switch Review - Brilliant Visuals... At 30FPS

Nintendo returns to its classic library once again to revitalise a brilliant, older game with vastly superior visuals. However, a GameCube original that ran at 60 frames per second only runs at 30fps on Switch. Tom Morgan stacks up the new version of the game up against the original - the visuals are obviously a massive improvement, but to what extent does Paper Mario *need* to be a 60fps game? Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe Join the DF Patreon to support the team more directly and to get access to everything we do via pristine quality downloads: https://bit.ly/3jEGjvx Want some DF-branded tee-shirts, mugs, hoodies and more? Check out our store: https://store.digitalfoundry.net For commercial enquiries, please contact business@digitalfoundry.net 00:00 Overview 03:03 GameCube vs Switch Visual Upgrades 08:47 Performance Testing 10:24 Final Thoughts

Comments

Lil Gohan

I can’t get behind justifying the drop from 60 to 30. It’s an unacceptable way to remake a game

Douglas Fowler

I wonder if we’ll see this on the Switch 2 at 60 FPS