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This probably isn't the most exciting update but the tiny, mundane details can be the most time consuming. 

I've been working on Inventory interaction for the past few days. It's much more involved than I actually expected. Implementing controller support on the menus was no problem but the inventory is totally different.

Because the items can be rotated and sorted in unlimited ways, I needed to come up with a method to determine each item's neighbors in the grid. Having two different grids also complicates things because items need to snap back and forth.

The good news is that it's mostly functional, so I should be able to finish this by tonight. Next I need to clean up and refactor the save system and then go back to the puzzles and make sure they're loading correctly.

Comments

Anonymous

I can't wait, all these updates are making me excited.