2.2 demo is on the way (Patreon)
Content
I've added a few new things and fixes. The occlusion system is now in place, loading and unloading rooms as you progress (which should vastly improve the performance)
I'm still working on the music and experimenting with different styles. Still not totally sure where I want to take it. I've been trying out some rave music, which sort of goes with the snuff vibe, but it doesn't really match pace of the gameplay. I'm going to work on it more tomorrow.
The next few batch of demos will be straight up gameplay: new traps, boss fights, stealth sections, puzzles. Rather than worry about super polishing something, I want to focus on raw level design