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Sorry guys, BSBH is taking slightly longer than expected. I've been trying to build the demo but I've been stuck on shader errors I don't know how to fix. Previous Unity versions would have built a stand alone even with some errors, but the current version I've upgraded to gets stuck. Trying to have this up later today.

That said, I kind of ran out of time on the demo and it's not totally up to my liking. I will have a new 2.1 version out by saturday at the latest with more polish, better texturing and decorating.

I'm designing the rooms and obstacles separately and some weren't totally finished so stringing them together feels a little disjointed at this point. It's still a WIP so expect the full version to have better pacing.

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Anonymous

Idk how hard it would be to implement but it would be cool if the bodies that fall into the razor wire traps just slightly writhed in pain for like 30 seconds as if they were slowly dying from being all tangled up :D