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Ai improvements are finished and things are working great! Also made huge updates to the music system to go along with the update AI. Sound is probably the most important thing to get right. Layering tracks and ambient sounds is possible, as well as adjusting the music procedurally according to whats happening. Here's an example: https://youtu.be/qAif4WLwfRE (multiple tracks playing at once). Next on the list is game controller support.

Also added a few new interiors and I was wondering if anybody has ideas for secrets & easter eggs. So far I've got movie posters & horror props as ideas. Let me know if there's anything else you'd like to see. New documents to read is also possible.

Either way, guaranteeing this will come out before the end of september

Finally, I've been working on new t-shirt designs for October. I've found a new printer that does far better quality than redbubble. Also have permission from Markus Bülow to make Babysitter Bloodbath shirts. I'll be doing some giveaways when these are ready!

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Anonymous

Ive got an idea for the full nightripper game maybe add some sort of unmasking scene but dont show to much of his face or something like that

Anonymous

What type of secrets are you looking for? Story or character based?

puppetcombo

Cool stuff to find or see. The killer doesn't have a direct connection to the environment like in Power Drill Massacre: you're not in his lair, he's just prowling the city for victims. So it doesn't need to be storyline based necessary

Anonymous

How about a piece of graffiti hidden about the city that says; THEY GOT JESSE.

Anonymous

You know what would be cool in Nightripper? My headcanon for the killer seems to be that he's some young illuminati kid of a politician/deep state guy using his unlimited power to roam around killing hookers for fun. Some eye in the triangle shit or conspiracy shit hidden around could be really fucking cool and spooky

puppetcombo

Great idea. Nightripper 2 will deal with the police investigation so there's a lot for twists and turns.