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I've been updating the character controller for MCM. Most of these features are already implemented in other projects, but I'm refactoring as I transfer the code over. The refactor is going great so far, simplifying things, reducing dependencies and deleting a whole bunch of unnecessary code.

Some of the new features:

  • 1st person view
  • Corner look
  • Camera doesn't clip the wall in tight spaces
  • Character becomes transparent when the camera is close so you can still see
  • Character pushes doors open
  • Swapping character models (not shown)

Going to be re-implementing footstep sounds and weapon aiming next

Files

Unity 2017 06 26 22 41 29 77

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