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http://imgur.com/a/2qtWU

Got some new stuff done

I'm 95% done with the outdoor map at this point. The buildings have been decaled and re-textured (inside and out). I'm also furnishing them. I'd like to put some more 'special areas': maybe a locked house or two and drop the key somewhere for you to find. I also need to add notes, but that stuff will come at the end when I put everything together.

https://www.youtube.com/watch?v=C07KeHl4qfA

Also made some main character updates. I added eye movements: blinking and stuff. Not sure how far I'm going to go with expressions in the full version. I may keep it basic for launch (since I'm running out of time) and then expand in the next version of the game. I'm going to do another post on this in the future about more features I'd like to implement in an update post launch. (hint: demake psx mode and fixed cameras)

I've also fixed her shoulders and armpits. Another rigging problem that's been driving me crazy. The armature has been a little off and her armpits are too high and shoulders too broad. If you compare the latest video with previous ones, you should be able to see the difference. Not huge, but I think it looks a lot more natural. Next is fixing the hair.  I think redoing the cloth physics on it may go a long way towards improving how it looks.

I'm actually not 100% sure about the clothing either. The gown definitely fits the asylum section, but the outdoor clothes could be a bit more 80s. The current outfit is something I threw together in 10 minutes.

Anyways, I'm going to fully finish the outdoor map tonight and get back to working on the asylum tomorrow.

Files

Unity 2017 06 13 00 25 44 60

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