Hunt and Snare - r5.25 Preview build 3 (Patreon)
Content
Windows / Linux / OSX:
https://ruffleneck.itch.io/hunt-and-snare-r525-preview-build-3/patreon-access
(How to download through Itch.io: https://www.patreon.com/posts/43263409 )
NOTE: If your pledges aren't in $ it's possible Patreon <-> ItchIO integration doesn't report the pledge amount correctly. You can either switch to $ in settings, pledge a "raw" number that matches the pledge (e.g. 10€/£10 as ItchIO only sees the raw number where as $10 pledge is reported as 8.5-9.5€ and fails) , or pledge normally and send me a message and I'll send you a custom claim link but it'll take between 1-10 hours depending on time of day! Sorry for the trouble!
Steam Beta Password: Currently not required to access build on Steam.
(How to access on Steam: https://www.patreon.com/posts/steam-guide-and-22354445)
Current version: r5.25 Preview build 3 (for Windows / Linux / OSX)
New in r5.25 Preview build 3:
- Trading system and Market - A lot of the trader NPCs now trade items with you including Timathi, but ammo is still not used so while she sells some, you don’t need any yet! The small new market in Kirhaal has most of the important traders in it.
- Clothes - The first set has 11 unique cloth items (will be expanded of course!), and they each have several color variations. NPCs have some clothes, so not all are nude anymore, and player can buy and equip clothes for themselves or their crew. Tecius the clothes trader is the primary source of your clothing needs!
- Ability to earn Guild Drakes via hunting (temporary function for claiming guil commission via character management) and turn those in to pieces of drake for general trading (the “trader” can be found at night in the Kirhaal). Do note that Guild Drakes have a bigger purpose later on, so keep some for yourself ^^
- Hidden special skins that appear between now and 4th of November for Hallowe-.. I mean Hallautum-... no wait Fallween! There're 6 unique skins in total, 3 for both faelain and davh; They’re hiding all around the island.
- Full acts with Bosun (M/FxM) at crew camp, and Clothes Trader (FxM) and Flea Market Vendor (MxF) at the new market place. Bosun’s dialogue in general is extended, and there’s a new crew mate on ship.
- Act locators are now “dynamic” (“near infinite amount” vs few manual placed ones as was before). There’s also new “uphill” act types with 16 new act loops. Against “tree” and “on table” act types also spawn in the wilderness now.
- Characters’ faces are now animated outside acts/npc animations; Basically non-act non-npc faces have blinking and some other flavor animations, while npcs and characters in acts have simple eye animations to liven them up a bit (a lot), and tranquilized prey have closed eyes because it’s kinda silly they stare into the nothingness when sleeping.
- Bunch of other fixes and improvements like more surname options for characters, ability to use number keys for conversation toggles and space to progress conversation, numlock for autorun, ability to access insides of the ship (not yet decorated though!), fixes to Pail being an ass with Sinnae quest, bunch of fixes to color picker weirdness in Character Creator, paperdoll is now censored on censored mode, bunch of vegetation optimization to minimize turn around lag spikes, texture optimizations to reduce gpu memory usage, tongue detail textures fixed, reworked art of Dart and Stinger rifles to a more optimized and coherent style, look at me trying to keep this compact, made Cotton Ball and Gears and Screws have unique wall paint again for easier identification, bunch of fixes to pronoun and pronoun usage, fixed davh head textures to make sure mouth is not constantly “shadowed”, removed breast check from Kess act because it was weird and kinda unfitting, fixes to prey standing still because they despawned when scared, and bunch of other things and fixes. Phew!
New in r5.25 Preview build 2:
- Two new major crew members added; Cook Pinch, and Wheel Mate Debyrrah, both with oral acts for player (Pinch for characters who has a penis, and Debyrrah for characters with vagina). Note: All the major crew members will eventually have full acts for both genitalia combinations, but initially they’ve only go one option ^^
- Pail, our ever first NPC, is no longer permanently angry, and there’s a small quest related to Pail with a new NPC by the Liquor shop (which got lil bit of decoration too.
- Basic crew management system is in; This will eventually be expanded to include random personalities for all crew members, but for now it’s for managing the character’s crew status, accessing inventory, and ordering them to return to camp. All prey and crew you find and see now have a name too.
- Genital piercing locators are now added in.
- There is one random belt slot item you can acquire, but it indeed appears at random in loot tables. (Will be buyable later, so you can either with luck find it, or buy it if you can’t find it)
- Items now have proper hover information showing name, and description and value for some, so you don’t have to guess what that pink capsule is x)
- The inventory windows have proper backgrounds that communicate slot positions and slots better.
- There’s now a soundtrack in game, composed by Michael Forrester (a pseudonym) <3 The music is intentionally loud when not in acts and at city, but you can lower it in options if you prefer more subtle tones (it’s very subtle by default when outside the city). There’s separate tracks for day and night exploration, and on-ship theme.
- Vegetation (grass and plants) have received some major optimization pass and while it doesn’t affect the general frame rate, it does eliminate most of the lag spikes that occur when the camera is rotated. Also wind now works on grass, it was broken somehow before as small davh drops missing from beaches :P
- Terrain uses higher quality mode by default for Ultra, making the mountain look less smudgy from distance.
- Character position saving (for autosaves) is more strict now and you should be placed closer to where you left off and have less chance of getting placed in random location far away (or far above you).
- Jiggles are a lot smoother now; They used to jitter when moving but no more <3
- Inventory functionality has been streamlined a bit (e.g. you can equip one piercing by just dragging and dropping to slot) and random chests are now one way chests (You can take away, but only store in the ship chests; There will be more storage places later on), and you can also now rotate camera when inventory is open like in acts.
- Ambient sound system has been reworked and it now blends ambient sounds more smoothly and in general plays sounds better.
- Prey should no longer twitch and turn in to weird balls of body parts (happened if you tranquilized one, didn’t rescue them, and it was returned back to the spawning pool)
- Movement speeds (and jumping) has been adjusted to make bunny hop catching prey pretty much impossible. The Prey will flee a lot faster than the player can run, and jumping cannot be repeated immediately after jumping.
- Bunch of other bug fixes, and conversation fixes!
In previous preview build:
- Reworked character controller and shooting mechanics (fully third person).
- Sounds have been replaced at least 99%, and sounds have been added to several things that were missing one, including prey yelps, and there are now different ambient music in different places.
- Chests and loot has been added all around the island (note that some items don't do anything yet, e.g. dyes).
- Player equipping has been added (crew equips will come later, and gun has unlimited ammo).
- You no longer start with gun and you'll have to go get it from Sterling now.
- New quest with cartographer with a reward for everyone and a MxF act for characters with penis. The quest is a long term quest and you'll have to travel all around the island for it. It's definitely more work for existing players because it's the new thing to do, but it's more balanced for anyone starting a new game and having to travel to places to begin with ^^
- Some new and old NPCs appear only at night while others only at day time.
- There's 6 new npcs in total some of whom expand lore.
- NPC spawning system is changed, more optimized, and spawns all four sex combinations which is also customizeable in options.
- You can access the ship deck through the Bosun, but for now it's primarily for storage.
How to play:
- Use WASD to move.
- Press CTRL to toggle sneak.
- Hold SHIFT to run (Can be configured to be a toggle in Main Menu).
- Hold E to talk to characters, ask character to follow, capture, or to interact with act locations.
- Hold M to show map in game.
- Press Q to equip and unequip rifle.
- Hold RMB to aim with equipped rifle (Can be configured to be a toggle in Main Menu).
- Press LMB to shoot with equipped rifle.
- Press R to reload equipped rifle.
- Press I for inventory.
- Hold LMB or RMB to rotate in an act, Showroom, or Character Creator.
- Press SPACE to progress full acts (only available in Showroom for now) or to end acts.
- Hold SHIFT and use Mouse Scroll Wheel to move the camera vertically in acts.
- Press F1, F2, F3, F4, or F5 to change quality settings while in game (F1 for Low, F5 for Supersampled).
- Press F9 to submit feedback and bug reports.
- Character Creator: Press LMB on the + button in the color picker to save a color.
- Character Creator: Press RMB on a saved color in the color picker to remove it.
- Character Creator: Use Mouse Scroll Wheel to zoom in and out on a body part while hovering the mouse over it (e.g. Head, breasts, crotch).
Known issues:
- Camera minimum distance allows you to look inside actors currently.
- Showroom and Character Builder scenes have missing UI SFX.
- Currently there is only one male and one female voice, so if player picks a voice A and prey or NPC has voice A, it can be a bit confusing. Later on we’ll expand options, and have unique voice set for player so there’s never two identical voices overlapping.
- Weapon equip/unequip is a temporary flip only.
- Juin’s book doesn’t open and she just fingers the top of the book cover.
- Camera may spin or controls may be unresponsive if a controller (or a device that is being considered a controller e.g. an ergonomic mouse) is connected that has a joystick axis at a non-zero position.
- Abnormally low frame rates for systems that meet minimum requirements on Windows may be caused by a missing Visual C++ Redistributable 2017 package. Download the x64 package here: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads#section-2, install, restart, and try again.
Note: Minimum requirements:
64-bit processor and operating system
Processor: Quadcore, 2.8Ghz
Memory: 4 GB RAM
Graphics: Nvidia 1060 or AMD equivalent with Shader Model 4.6 (DirectX10.1 or OpenGL 4.1
Storage: 5 GB available space
Happy huntin’! <3
~ Ruffleneck