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Hello there!

It is time for a little peak to what we're working on for Hunt and Snare! As mentioned in earlier Gazes, I'm currently fully occupied on making the furry heads and that's what I've been mostly working this week too. Effectively the current stage is cleaning up the "weights" (as they're called when making a game character's "skin" bend and deform nicely in animations). There's still a little bit to do before I can start replacing the current meshes in-game, but progress is good ^^

I've also redone the hole morphers (basically "visual states") in the models, basically what it means is smoother and softer looking vagina in acts. The old holes basically depended on fairly resource heavy phong tessellation (imagine blurred mesh) to look good. It doesn't rock your world in terms of performance, but it looks better, and is a bit cheaper to render, also the general increased polygon counts will support bigger deformations better (doesn't become blocky looking that quickly). In the long run, I wanted to do it now, even if it's somewhat beside the point of just replacing the heads, because it will a lot more leeway in the future ^^

For those who haven't read the earlier posts; While the bodies (and heads) will support more customization now, the first version will basically be identical to what is now, except with furry heads ^^

In other news: We have a nice set of new eyes waiting too, but I won't have time to add them in-game for now, they'll come little after the new heads. Here's a little teaser:

That's all for this weeks (small) Gaze!

Have a good one, my pretties!
Ruffleneck

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