SOB4 - making animation #1 (Patreon)
Videos
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20170604-making animation-1.mp4
Downloads
Content
- 1st step is making initial poses.
For image set, extreme pose is permitted. But in case of animation pose is not. Cause sometimes, extreme pose can make too bad bending problem and crush meshes. 2 character animation is required about 2~3 hours to me.
- 2nd step is making base(pelvis or hip) movement.
Making base movement is most important part in animation works. Almost movements including sex scenes is based by moving hip or pelvis and back. For dynamic and natural sex animations, character animation contains many other body parts, while is pinned end of limbs. Daz Studio 4's animation function is not good for complex animation, especially pin functions, including commercial plug-ins. I am thinking about replace animation tool from Daz Stuio to 3D Max, Maya or Houdini.
Adding key frames and rendering wip movies for checking natural movements. For just 1 loop clip I used to render 50~100 test clips (not used octane renderer, used basic renderer in Daz studio)
Why using rendered clips? Because Daz Studio preview can not draw all frames (skip many frames). I should check all animation frame on many camera places.
Sometimes 2nd step is failed because too extreme bending, initial poses or unintended shaking end of limbs(especially hand or feet). In this case, I should return 1st step and re-make poses.
In my case, by 2nd step, taking 1~2 days (6~10 hours).
Attached file is result of 2nd step with breast movement. Thanks!
remains are...
3rd step is making genitalia movement.
4th step is making breast and glute movement.
5th step is making other movement.
6th step is placing cameras and lights
Last step is to practice render images and render final movie clip.