[DEVBLOG#240] More mushrooms, because of you! (Patreon)
Content
Hey everyone!
Some of your ideas for mushrooms were absolutely great, and your feedback allowed me to see plenty of niches to fill for your Tunneller run. I'm worried the mod is getting very big content wise, but you know what, you guys made some solid points.
I made sure some of these mushrooms are locked behind existing research projects so at least they won't clutter your menu all the time!
ZAPCAP
- Description: A large, bulbous, beige mushroom that is known to produce small amounts of electricity as it grows. Needs to be placed on power conduits in order to use the newly produced energy. In case of an electrical short, zapcaps amplify the released energy, causing significantly more damage.
- Time to grow: 12 days
- Lifespan: 48 days
- Work to Sow: 200 ticks
- Work to Harvest: 220 ticks
- Min Fertility: 0%
- Fertility Sensitivity: 0%
- Min light to grow: 0%
- Nutrition: 0.1
- It’s immune to blight
- Produces power as it grows - the closer it is to maximum growth, the more power it generates.
- Needs to have cables underneath it to actually put the power generated into a system.
- Produces between 1W and 10W of power.
- Zapcaps need to be roofed. If it’s raining on them, it causes zzzt, just like with batteries.
- Minimum skill required: Plants 8
- Unlocks with Electricity research.
Zapcap generates very small amounts of natural, renewable electricity. It produces more electricity as it grows. Visually, it looks like a big, bulbous mushroom.
It occasionally spawns EMP mote on itself to show that it’s filled with energy.
Downside: Whenever a Zzzt event happens, each Zapcap counts as a battery with 60W of power in it. This means that the explosion is significantly bigger the more zapcaps player is growing.
THERMOREGULUS
- Description: A rare, large mushroom that needs to be grown in flower pots. Once mature, thermoregulus emits varying temperature depending on the ambient temperature around it. At all times it will aim to bring the temperature of the room it’s in to 16C.
- Time to grow: 12 days
- Lifespan: 86 days
- Work to Sow: 380 ticks
- Work to Harvest: 120 ticks
- Min Fertility: 0%
- Fertility Sensitivity: 0%
- Min light to grow: 0%
- Nutrition: 0.2
- It’s immune to blight
- Can only be grown in flower pots.
- Does not die when exposed to light.
- Minimum skill required: Plants 8
- Has two graphics - a hot thermoregulus and a cold thermoregulus.
- It only works when fully grown. Immature thermoregulus is not a heatpusher.
- It also has an immature graphic.
This mushroom is a heat pusher or a cold pushed, depending what the temperature is.
It aims to bring the environment it’s in to 16 degrees Celsius.
- If temperature is lower than 16C: It will push 11 heat per second until the temperature is 16C. It changes the graphic to ThermoregulusHeating.
- If temperature is above 16C: It will push -11 heat per second until the temperature is 16C. It changes the graphic to ThermoregulusCooling.
FOAMPUFFER
- Description: An ugly, thick mushroom with a cap that smells of muffalo fecal matter. It needs to be grown in flower pots. If it comes into contact with fire once matured, it explodes, ejecting a spray of firefoam over short distance.
- Time to grow: 3 days
- Lifespan: 64 days
- Work to Sow: 360 ticks
- Work to Harvest: 100 ticks
- Min Fertility: 0%
- Fertility Sensitivity: 0%
- Min light to grow: 0%
- Beauty: -8
- Nutrition: 0.1
- It’s immune to blight
- Can be grown in flower pots.
- When it comes into contact with fire, it explodes like a firefoam popper, but only with 1.9 tile radius.
- Minimum skill required: Plants 8
- Unlocks with Firefoam research.
Takes a long time to plant, but when fully grown acts as a firefoam popper. It’s useless until fully grown. It’s also very ugly.
MYCOTHREAD MUSHROOM
- Description: This mushroom has been cultivated for ages by tunneler mining colonies, as it produces a thick but flexible cotton-like fabric which can be used to craft ropes, clothing and furniture. While it takes an incredibly long time to grow, and dies when exposed to any sort of light, for some colonies it is the only reliable way of obtaining good quality textiles.
- Time to grow: 16.5 days
- Work to Sow: 400 ticks
- Work to Harvest: 450 ticks
- BaseHarvestYield: 8 Mycothread
- Min Fertility: 0%
- Fertility Sensitivity: 0%
- Min light to grow: 0%
- Nutrition: 0.2
- Dies when exposed to any light.
- Minimum skill required: Plants 8
Mycothread mushrooms produce mycothread when harvested - an underground-like cotton-replacement.
MYCOTHREAD
- Description: Cotton-like, edible fabric extracted from mycothread mushrooms. It’s soft to the touch and easy to work with, deteriorates quickly, has an unusual color, and oddly still smells and tastes like mushrooms.
- Market value: 1.3
- Stack limit: 75
- Mass: 0.028 kg
- HP: 100
- Beauty: -1
- Deterioration rate: 8.0
- Nutrition: 0.05
- Taste: Raw
- Classified as: Mushroom
- Grants the following effects when used to craft things:
- Beauty Factor: ×0.85
- Work To Make Factor: ×1
- Work To Build Factor: ×1
- Max Hit Points: ×0.94
- Flammability: ×1.2
- Armor - Sharp: ×0.34
- Armor - Blunt: ×0
- Armor - Heat: ×0.16
- Insulation - Cold: +16 °C (32.4 °F)
- Insulation - Heat: +16 °C (32.4 °F)
WEAVE CLOTH FROM MYCOTHREAD (NEW BILL)
New bill available on crafting spot.
It allows the player to turn mycothread into cloth at the cost of 1 mycothread to 1 cloth.
I think that's it for the Mushroom mod, but if you have any other great ideas, pop them in the comments!