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Hey everyone!

A quick development blog and a teaser of what's coming with Vanilla Races Expanded - Wasters. The mod is now undergoing testing and will be ready for release probably after the weekend.

I am signing off today as I'm flying away to Poland, but I will be back on sunday!

Let's take a look at infographics:

After the release of Wasters, we have a few mods on the agenda that we will be working on next. Recycling and Temperature Expanded are obvious choices, but things have been also moving when it comes to the release of the Vehicles Expanded, so we need to allocate time slot for that.

I will launch a small survey for our Silver tier patrons and above later asking which xenotype mods we should prioritize next!

I will see you all soon!

Comments

Anonymous

Looks interesting, will definitely be trying an all waster colony after this releases

Just some Fish

I look forward to extracting an array of useful genes from these savages. :D Currently I find the toxgas spamming raids such a chore I just turn off the dedicated waster faction.

Anonymous

I might be reading this wrong, but shouldn't at least a few mutations be independent of pollution mechanics?

oskarpotocki

Why would they be? They follow the same theme as pollution stimulus which only works on… pollution xd