[DEVBLOG#225] Introducing Vanilla Races Expanded - Wasters (Patreon)
Content
Hello everyone and welcome!
I come to you with great news! I'd like to really briefly interrupt your schedules Deserters Expanded transmission by telling you about our plans for expansion of another vanilla game xenotype - Wasters!
Wasters are currently more of a nuisance than an actual playable xenotype. They have their silly toxic resistance, but the need to consume yayo (or psycho-tea) makes them incredibly difficult to manage. I just don't feel like there is enough benefits to them, certainly not enough to warrant their upkeep.
Furthermore, it does feel to me that they don't really have the genes that represent 'a human xenotype living in the nuclear wasteland'. I mean, where are the mutations? Where is their uniqueness?
The goal of the Waster mod is to expand on the content of wasters, ensuring they are unique and played differently than other xenotypes. We will do it by adding a mutation system, which guarantees that each waster is entirely unique.
Each Waster will have between 1 and 3 random mutations that completely change the way wasters are played, and makes each character entirely unique. Mutations range from cosmetic changes to actual drawbacks or boons. Below is a few examples:
ACID EXCRETIONS
This mutation makes the pawn sweat thick acid. It has the following effects:
- Pawn will leave acid filth wherever they are every 2 ingame hours.
- Apparel equipped by this pawn takes 3 HP twice a day.
THIRD EYE
This pawn has an additional eye in the middle of their face. This eye is rendered on the pawn’s head. It provides the following bonus:
Additional eye hediff - Sight increased by 50%.
ATROPHIED ARMS
Arms of this pawn have atrophied heavily, making them extremely weak and easy to destroy, whilst also greatly affecting manipulation.
- The HP of both arms is changed from 30 to 10.
- Manipulation of the pawn lowered by 50%.
HEAD CREST
This gene is cosmetic only. Forehead of the pawn is adorned with bony crest.
EYE STALKS
This gene is cosmetic only. The eyes of this pawn are protruding on two, crab-like stalks.
POLLUTION REGENERATION
Gains up to Injury healing factor ×400% when exposed to pollution. It scales all the way from 100% to 400% depending on the pollution, similar to Pollution Stimulus.
LITTERBIRTH
Pregnancy with this pawn as either parent is guaranteed to be at least twins. There is also 10% chance for it to be triplets, 3% chance for it to be quadruplets and 1% chance for it to be quintuplets.
BOOM DEATH
Carriers of this gene detonate like a boomalope upon death.
What do you guys think? Do you think it's what you're looking for with Wasters? Or is that a bit overboard and should be toned down?