[DEVBLOG#209] The Strong bois - what are we changing with Hussars? (Patreon)
Content
Hello beautiful people on this marvelous sunday!
Today, I would like to show you what we plan to add/change in the Hussars Xenotype mod we're in the process of developing.
This mod expands on the content of Hussars, the genetically engineered warrior xenotype of Biotech DLC. Hussars are engineered soldiers. They fight aggressively and with precision, heal fast, thrive in extreme temperatures, and freely ingest military drugs. They have a genetic dependence on go-juice, which also makes them less likely to rebel against their commanders. While hussars' emotions make them dangerous in combat, they can't relate to baseliner humans. They are famous for their blood-red eyes and "hussar stare", a dead expression that unsettles many people. Their lack of expression and burning aggressive nature has led to many violent misunderstandings. In most societies where they live, hussars are kept separated from the rest of the population. Hussars are single-purpose tools - and they generally aren't bothered by the fact.
Our main inspiration was essentially Witchers from, well, you guessed it: The Witcher. Death stare, strong and reliable, skilled in every way, with no emotion and full loyalty to the one paying their bills. Did I just describe a perfect VE team member? Perhaps.
NEW GENES
Our mod should add some new genes for Hussars.
DUTIFUL
Carriers of this gene have a greatly increased sense of duty and will never break down when drafted.
prefixSymbols: obedient, loyal, dutiful, steadfast, steady, composed
Complexity: 1
Metabolism: -1
This gene makes it so that mental breaks cannot trigger if a pawn is drafted. If the pawn is drafted and is meant to receive a mental break, it instead gets ‘remembered’ and happens as soon as the pawn undrafts.
BULLETPROOF SKIN
Carriers of this gene have their skin reinforced by organic kevlar-like strands, allowing them to deflect smaller calliber bullets and only end up with bruises.
Prefix Symbols: kevlar
Suffix Symbols: resistant
Whole Name Symbols: bulletproof
Complexity: 1
Metabolism: -1
This gene allows the users to change any sharp damage with less than 20% armor penetration into blunt damage of equal value.
GIANT
Carriers of this gene are slightly larger than baseline humans.
Complexity: 1
This gene simply increases the drawsize of the pawn with this gene by 10%, making them visually larger than other humans without this gene.
WEAPON APTITUDE TERRIBLE
The carrier's aptitude in {0} is greatly reduced. Aptitude acts like an offset on hit chance and accuracy.
Effect: If melee: Melee Hit Chance -8, if ranged: Shooting Accuracy -10
Complexity: 1
Metabolism: 3
Uses the weapon tag system introduced in 1.3. Can be: Short shots, Long shots, Melee, RangedHeavy, RangedLight.
WEAPON APTITUDE POOR
The carrier's aptitude in {0} is reduced. Aptitude acts like an offset on hit chance and accuracy.
Effect: If Melee: Melee Hit Chance -4, if ranged: Shooting Accuracy -5
Complexity: 1
Metabolism: 2
Uses the weapon tag system introduced in 1.3. Can be: Short shots, Long shots, Melee, RangedHeavy, RangedLight.
WEAPON APTITUDE STRONG
The carrier's aptitude in {0} is increased. Aptitude acts like an offset on hit chance and accuracy.
Effect: If Melee: Melee Hit Chance +4, if ranged: Shooting Accuracy +5
Complexity: 2
Metabolism: -1
Uses the weapon tag system introduced in 1.3. Can be: Short shots, Long shots, Melee, RangedHeavy, RangedLight.
WEAPON APTITUDE REMARKABLE
The carrier's aptitude in {0} is greatly increased. Aptitude acts like an offset on hit chance and accuracy.
Effect: If Melee: Melee Hit Chance +8, if ranged: Shooting Accuracy +10
Complexity: 2
Metabolism: -3
Uses the weapon tag system introduced in 1.3. Can be: Short shots, Long shots, Melee, RangedHeavy, RangedLight.
CLOTHED SPEED
Carriers of this gene move faster while clothed, and slower while naked.
If wearing clothes: +0.1 c/s movement speed
If naked: -0.2 c/s movement speed
Complexity: 1
Metabolism: 1
Can’t exist alongside Naked speed.
TOUGHNESS
Carriers of this gene have thick skin, dense flesh, and durable bones, and take much less damage than other people from the same blows.
Prefix symbols: hard, tough, heavy, strong
Complexity: 1
Metabolism: -1
Forces Tough trait.
NEW ITEMS
Below are the new items added in this mod.
HUSSAR WINGS
Text.todo
A set of mechanical, spacer-tech, back-mounted wings that allow the user to propel themselves in the air and glide a short distance.
- Research project required: Recon armor
- Crafted on: Fabrication Bench
- Resources required: 30 Plasteel, 3 Components, 50 Steel
- Crafting skill required: 6
- Worn on Waist utility slot.
- Does not require any fuel.
- 625 Market value.
- Quality affects the distance of the Short Jump ability.
- Grants the ‘Short jump’ ability which has a 15 second cooldown.
- When worn, eliminates path cost from travelling on difficult terrain, such as stone chunks, mud etc.
NEW ABILITY
SHORT JUMP
Using hussar wings, propel yourself into the air and glide a short distance.
This ability allows your character to select any unroofed tile within the radius of 6.9.
This ability allows the players to literally jump over walls, provided the landing area is unroofed.
Pawn will then jump vertically in the air, and then slowly glide towards that location. This will probably need some custom animation to look good.
Sound cast: Longjump_Jump
Sound landing: JumpMechLand
warmupEffecter: JumpMechWarmupEffect
flightEffecterDef: JumpMechFlightEffect
As you can see, we don't want to make sweeping changes to the whole xenotype: I believe Tynan came up with pretty reasonable xenotypes, with unique characteristics and a place within RimWorld universe. What I aim to do is just to add to it, to make there xenotypes feel more unique and diversified, so they don't just feel like a baseliner with a few forced traits, but instead as a new race you need to play around and accomodate.
Let me know what you think of these additions, and if you like it, be sure to let me know as well. It's uncharted waters for VE, so we're really trying to see what the community expects.