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Hello everyone and welcome to another Typical Tuesday Suggestions thread!

As you may know, these threads are used to collect all your ideas, as well as to give you feedback about why certain ideas are not feasible/boring/cool/awesome!

If you're brave, type in your mod idea in the comment section and I will try and give you feedback. Of course we reserve the right to take this idea and make it into a mod! You will not be financially rewarded for it, but hey, you will get your own idea made into a mod! Is there anything better than that?

Comments

Thomas Pyke

With VFE: Pirates - a scroll bar for the colour picker on the Warframe editor, as you can't scroll past the first few dozen colours if you have a mod that adds more. Also, prestige Privateer armour? ^_^

Anonymous

Another sweet thing that I think could be a good mod would be improving ideoligion's affect on the world map. Being able to convert other factions to your ideoligions and starting "holy wars" for the sake of converting others. Maybe even a whole faction that full of religious fanatics that is trying to convert the world to their ideoligion before you. It would be an interesting way to provide more faction interactions than just trade or raid. I'm thinking similar to the way the VFE Classical gave perks to those who helped each senator. Something like the more you've spread your ideoligion, the more perks are provided

Anonymous

What about a Kaiju monster mod? I've always wanted an event where a large monster spawns on your map and goes straight for your power sources (but doesn't necessarily attack your colonists). :)

Anonymous

Mechanics that facilitate nomadic colonies for the player and enemy factions. Wagons for large mobile storage or comfortable places to rest. Memes that make staying in once map too long detrimental for your colonists.

Adamtomical

I'm not sure how hard, or easy this would be, but I was wondering if something like Prepare Carefully would be possible, but more with a vanilla expanded focus. Like doing a super solider run where you can give your pawns powers from VFE - Ancients without needing to open the console in-game. Or at least a patch that would enable more VFE customization in Prepare Carefully itself. Either way I love the content and go ahead and take my money!

oskarpotocki

Character Editor is much better than Prepare Carefully, and since they are our friends, we don't want to step on their toes.

Anonymous

More expanded royalty system including more ruling mechanics and faction interaction like spieing and capture leaders of faction cause new events and other stuff a whole expansive way of ruling the rim

Anonymous

One of my favorite things about the game and all these cool mods is seeing other people's bases and creative designs. On the other side, the sheer amount of choice provided by different mods (mods in general, not just VE) can be overwhelming for some players, making them to stick to those awful basic rectangle bases. Sure, there are plenty of tools like Planning or Blueprints, online inspiration or just plain personal creativity. I think the main issue here is the initial struggle where most game scenarios (either vanilla or modded) spawn you into the wilderness. That's why VFE: Ancients, VFE: Vikings and Medieval Overhaul are some of my favorite starting scenarios - they give you a starting settlement to build and expand around (vault, viking village, fort). Without dragging this text too long, I personally want to see more scenarios, either in a VE: Scenarios mod or Factions mods, that add starting buildings (ruined, pristine or just in-between, there's lots you can do with it). I'm aware that map wealth makes it hard to balance and the fact that it goes against the game's main philosophy (spawning in the wilderness), but it'll be so awesome to have more options for starting your story. Spawn in a cabin in the woods, a cave with basic tools, your gang found someone's drug lab and now want to claim it for you, etc etc - Thanks for reading this and keep up the good work!

Anonymous

Would love and add-on to plants and cooking expanded for cave bases. Love the heal root and hay plants in the last one but would love a way to grow cave wheat to make desserts and maybe a cave alcoholic beverage

Anonymous

I felt like there are some missing Structures focused on religion, like Shrines and Temples. Would be nice if I can see an expansion to those things as part of Ideoligions. I also felt like the Ancient Danger Ruins would need some lovin'for a fresh lick of paint for VE. If those could be expanded it would look cool.

Anonymous

in the upcoming psycast mod, what's your opinion on having a monk-like skill tree that gives you unarmed abilities and lets you throw enemies through walls and furniture, or charge up dbz-style spirit bombs with the whole colony lending energy?