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Rim Effect is a large overhaul mod series, adding the story, races, objects, and conflicts of Mass Effect universe into RimWorld. The Mass Effect elements are not meant to stand out, and as such are blended into the RimWorld style by utilising the same naming conventions and writing styles.

Much like Vanilla Factions Expanded, the Rim Effect mod series comes divided into sub-modules, firstly to allow the players to pick exactly what elements they want in their games, secondly to ease the production and design process.

Rim Effect Asari is a first big race module in Rim Effect mod series, adding the story, races, objects and conflicts of Mass Effect Universe into RimWorld. This module introduces the Asari Republics, a true democracy culture known for finding the Citadel and leading the Citadel Council.

As an antagonist, alongside the Asari Republics come the Reapers, a race of sentient machines bound to continue the cycle and eradicate all life in the universe as we know it. The Reapers are an end-game threat that works similarly to VFE Mechanoids. Their ships land all around the planet, allowing them to amass a bigger force with every ship that makes planetfall.

This module includes all the iconic weapons and apparel of the Asari, a new playable race, Reaperised enemies and Reaper ships sporting a vast amount of new weapons, a new starting scenario and much, much more.

Files

Steam Workshop::Rim-Effect: Asari and Reapers

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Comments

Anonymous

Oh Yeah! Now we just need the Ancients to make this even better, reaper vs ancient style combat is gonna be awesome.

Anonymous

Is it supposed to be safe to install mid game? I just installed it and reapers are spawning endlessly. Thought I should report.

Anonymous

congratulations on the release ! Rim effect is a great project, and I can't wait to see all the rest it has to offer !

Anonymous

Nice! I'm super excited for this series, cant wait to eventually play with all the races

Anonymous

Noticed someone reported that on Steam before I did. However, your comment on "not allowing Reapers" to set up settlement is what solved it. Thanks and congratulations to you and your team for the awesome mod! :)

Anonymous

Looks awesome, thank you to Oskar and the whole team. To quick question, is it possible to defeat the Reapers or does it become a race against time to leave the planet before they dominate the Rimworld?

Anonymous

While creating an ideology for a new save, I've noticed how many of base game (and some of those added by your mods) memes and precepts adress the colony as human or focus on humanity etc. While this is barely a miniscule immersion break, have you thought on rewording, or perhaps minorly reworking these parts of Ideology to better suit colonies centered around alien life?

oskarpotocki

It took the United strength of the entire galaxy using a technology created by the entire previous galactic community to defeat the reapers. No, you can’t defeat them xd