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Hello everyone! Im here to provide some insight into how the roadmap has changed since last time we met!

Notable changes since the last roadmap:

Vanilla Ideology Expanded - Memes and Structured jumped ahead and is now released!
Vanilla Factions Expanded - Ancients is in the Release Candidate stage of beta testing, with a handful of bugs left.
Rim-Effect: Asari and the Reapers has entered testing.
Vanilla Outposts Expanded is pretty much three quarters of the way there. Work on it will resume as soon as Ancients is released.
Vanilla Ideology Expanded - Anima Theme is almost finished, just needs a number of patches to get rid of any hints of the word 'Gauranlen'. Work on it will resume as Ancients releases.
Rim-Effect: Drell has majority of art assets finished. Work on it will resume when Asari and the Reapers releases.
Vanilla Trading Expanded is mostly finished, with Bank system, Fluctuating Prices system and Loan system finished. All that's left is Stock trading and News.
Vanilla Genetics Expanded is being actively designed right now. When design (and art) work completes, coding work will begin.
Vanilla Factions Expanded - Classical has all it's art finished. Coding work is yet to be done.
The rest remains mostly unchanged and haven't entered the production stage yet.
Rim-Effect: Turians and Gangs has been moved forward ahead of Cerberus, as it's a bigger, more impactful mod for the Mass Effect universe.

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Comments

Anonymous

Nice job! Hopefully we'll see Ancients go live in two weeks or less. Let's hope that those pesky bugs are fixed and don't end giving too many headaches to the programmers. I'm also hyped for Vanilla Trading Expanded and its gameplay mechanics.

Anonymous

Thank you for moving Turians and gangs up! While I'm excited for both it and Cerberus, I thought it was weird that they would be in that particular order. Yay!

Anonymous

Looking forward to Trading especially - should work perfectly with my Trading ideology!

Anonymous

I wonder if orangutans from Royal Animals would be good at hauling and have lower filth rate than dogs, etc.?

Anonymous

This is so exciting! Especially pumped for Ancients, Outposts, and Trading! Especially especially trading.

oskarpotocki

They are planned to be super smart, they can actually talk to your pawns and have social interactions around your colony!

Anonymous

I always talk about how the Vehicles+ Framework is being made and that Vanilla Vehicles Expanded will release alongside of it, but I always forget about War Walkers Expanded and its always such a cool surprise every time I see the road map. Great work so far, can't wait for all of the mods to release!

Anonymous

I remember Beta testing the Vanilla Social Interactions Expanded, and looking forward towards its full release, now it feels like it's been part of my necessary mods list for ages. Always amazing work you and your team do, and it's amazing to look back at what's been made, and forward to what's in the making.

Anonymous

Me and a handful of friends are waiting for ancients before starting a new colony, let’s just say I’m beyond hyped!

Anonymous

Have you put any more thought into trying to turn random generated ideology artifacts into obtainable items for beauty/trade/etc ?

Anonymous

I like the little progress bars.