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Hello folks! In today's Typical Tuesday Suggestions, I'd like to ask you something about RimWorld itself:

What sort of mods from all the available mods would you like to see incorporated into the game itself and why?

Please, remember that I don't have the power to incorporate these mods into the RimWorld update, I'm just interested in seeing which mods you see as must-haves!

Comments

Anonymous

The mods with the greatest impact for me were: - Real Ruins - it changes the early game significantly, perfectly fits with the overall feeling of the game and adds a more engaged tactical element to combat as opposed to the usual defensive battles with traps and kill-boxes. - Set up camp - again adding control over world map play (I agree with Michael Cooper - the road mod is cool as well) - anything else with new quests, requests, events, etc. so more strategies can be viable and more adaptability is asked of the player. (Vanilla events expanded, go explore, etc) From the mods that add details to the Rimworld experience, I like: - Water is cold & Proxy heat - the Vanilla bionics expansion - social mods - the vanilla expanded social interactions, Rational romance, Hospitality, Snap out - Tech advancing - Mend & recycle - and various combat related mods like Supression, Quality cooldown, run&gun, Mortar Accuracy With regard to quality of life mods the following are essential to me: - Prepare carefully - RimHUD - A music manager - the 4x speed up - Replace stuff - Pick up and haul & Pocket sand And finally any and all texture mods, biome mods, the regrowth series, the Beautification series. Bitpanda is correct - everything is empty without them.

Anonymous

For me, I consider QOL mods to be essential, because they don't add things to the game - they make it easier to enjoy what's already there. In that spirit, must-haves in my mod list that I'd like to see part of the main game: * CM Colored Mood Bars * RimHUD * Jecs Allow Tool * Replace Stuff * Smarter Construction * Pick up and Haul (Continued) None of those actually change the game's balance (except for slightly better hauling efficiency from the last one). But all of them make the game a little less frustrating.

Anonymous

My must-haves would be: 1) Vanilla Fishing Expanded - it feels not like a mod but like a missing piece of the game. If we have the animals on land, why don't we have fish in the ocean/rivers? Especially frustrating in extreme biomes :) 2) Vanilla Furniture Expanded - likewise, most pieces of furniture should logically belong to the original game (especially when it comes to 1x1 table and small shelf). 3) Vanilla Apparel Expanded - because a) different level of technologies and b) I'm Russian, this is culture, you must have a scarf, an ushanka hat and boots! 4) the basic ships from SRTS Expanded - it just somehow seems illogical that my colonists can build a real spaceship but can't build a local shuttle and must go everywhere by foot. It feels overpowered though, so a basic maintenance (like for turrets) would make sense. 5) JPT Soft Warm Beds - blankets really make sense :) 6) Realistic Rooms - self-explaining for those who live in apartments and regular-size houses :)

Anonymous

How could I forget replace stuff?

Anonymous

Deep Freaking Storage. I know, it's "part of the challenge" for you to have to dedicate a few dozen acres to warehouses where everything's tossed on the floor haphazardly. It's also hideous AF and pretty immersion-breaking.

Anonymous

The simplest little mod that changed my life and made my bases beautiful: wall lights!

Anonymous

A bit late to this, but Replace Stuff, Quest Rewards Rebalance, and More Pawns Get Bionics. The first one is just general QoL and makes swapping over to stone walls later on not as painful. QRR lets me actually see some of the rarer rewards during a playthrough and shuffles general rewards to be more useful, and More Pawns Get Bionics makes it so pawns have more unique features and the AI gets parity.

oskarpotocki

People would argue that Real Ruins is the most OP, broken mod out there. You can literally find a base where someone cheated in 50 legendary gold sculptures, skyrocketing your wealth and destroying you in the process. I'm not saying it's a bad mod - I quite like it. It's just a bit imbalanced.

oskarpotocki

I hope our upcoming Vehicle mod will fill that massive hole SRTS will leave as it most likely won't be updated by Smash Phil, who is in fact doing the new vehicles mod.

Lee Harvey Lion's Handler's Fursona

I love all the QOL mods listed by others. I myself have a 300 mod modlist with a lot of QOL myself, so I'll refrain from adding to that... I'd like to see something like Prison Labor in Vanilla, it works so well with the game and works with the ingame lore.

Anonymous

Sure, it's like leverage - if you're lucky you find a vanometric cell and a psychic emitter on day 15, but it's extremely engaging to take it out especially since you're still an enemy to most factions and don't have animals or weapons and then you'll have more difficult raids :) If you're unlucky - you lose some people/animals and run away with a loss. Since Rimworld is a story generator - I value the variety of stories that can be experienced - if all stories follow the basic hunt/farm/trade/research/bunker-up structure it quickly gets boring. Finally balance is something that can be worked on by the player via some settings, or the storyteller (?), or the team adding the functionality - I think the core idea is valuable.

Anonymous

If you use LWM's its adjustable what each container can hold (IIRC) how much. so it'd be mostly up to you.

Anonymous

I believe LWM's also adds the ability to customize other mods storage.

Anonymous

I'd say all the QoL mods and VE stuff.

Anonymous

PrepareCarefully - to be able to craft my starting characters and story up front. Colour Coded Mood Bar - A simple yet effective QoL mod Heat Map - An essential QoL mod for monitoring temperature Hotseat - dynamically changes the storyteller, either based upon events occurring or the passage of time. Adds in a further emergent storytelling element to the gameplay