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Hello hello hello there!

I bet yall waiting for Mechanoids. We have it scheduled for release on monday, so not long now to wait. Alongside of them, we are also releasing a new module for Vanilla Weapons Expanded, and I have just finished the infographics, so be my guest and check them out:


Comments

Sylant99

Can weapon be repaired or have rechargable mechanics? Because some mods have repair mechanics, even vanilla furniture expanded - spacer module. I think more balance to use rechargable mechanic with steel, chemfuel, uranium, shells; except swarm launcher (maybe advanced components). Love your mods, Oskar! :)

oskarpotocki

No, sorry. These weapons aren't too expensive to craft, so when one is spent, you just buy a new one. Remember, those are heavy weapons, same as triple rocket launcher. They are not meant to be used by frontline soldiers, they are the kind of 'one and done' deal where you unleash it upon enemies and pretty much level the playing field. We don't want to add an ammo system. We are not CE.

Sylant99

Ok, sounds good! Situational weapon for super soldiers.

Anonymous

Power armor? Are you talking about Recon, Marine, Catapract Armor, etc?

Anonymous

Nice selection of heavy weapons! Small typo in the desc of heavy flamer: "in from" instead of "in front".

Anonymous

The exoskeleton even by itself is solid, really nice addition for my pacifists and workers!

Anonymous

Obligatory does it work with Combat Extended?

Anonymous

Is this out already? =o