Home Artists Posts Import Register

Content

With a brand new utility item code introduced in RimWorld 1.2 update, I saw it as a perfect fit to make grenades be actually useful instead of forcing you to choose between a grenade and a rifle. By crafting grenade belts, you can now equip all vanilla and vanilla expanded grenade types on your pawn alongside any weapon you wish, and use them manually by selecting a special “throw grenade” button on the menu, next to the draft button.

You heard it right, now you can launch grenades and continue to fire your assault carbine at your enemies! No need to call out that single useless colonist that always carries just grenades. And did I mention the grenade belts render on the pawn, so you can at all times see which pawns can throw grenades?

What’s the drawback? Grenades on the belt are limited, much like the ammo for the Grenadier suit in Royalty DLC, you now need to refill the grenades after the charges deplete. You refill them using the grenade type they are made out of - Frag grenade belt gets refilled with frag grenades etc.

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days. This mod has built in support for other Vanilla Expanded grenades - VWE smoke, flash and gas grenades as well as dynamite from VFE - Settlers! 

Files

Steam Workshop::Vanilla Weapons Expanded - Grenades

Privacy Policy | Legal | Steam Subscriber Agreement | Refunds

Comments

Reigys

Can sleep grenades be a thing? Like, sleep gas grenade or whatever. Not useful versus robots but obviously effective against living things, and mostly useful for either quickly dispatching them, or for capturing prisoners

oskarpotocki

Please note this mod doesn't add any new grenades. Toxic grenades are exactly that, they inflict toxic buildup. At 70% they will drop you unconscious. At 100% they will kill. It's a fine balance.

Anonymous

Cool! Does the AI use them? Are grenades still usable without the belt?

Anonymous

You’re too good to us

Gergő Ambrus

OMG! Tynan and you did an amazing job. These new things changing a lot of things especially in combat and i still found the new update a little bit OP and i'm sure there will be balance updates

oskarpotocki

No and yes. AI doesn't use abilities yet sadly, but grenades exist in two variants - normal hand held, like before, and belts :)

Ordred

What about the charge grenades from apex Rimworld legends?