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Hello everyone! We are approaching the release of Vanilla Brewing Expanded and I have finished all infographics.

Please take a look at what we have worked so hard on and let me know what you think!


Comments

Anonymous

But can I play as a (drunk) insectoid???

Zac

Wow, the alcohol and cocktail bonuses are way cooler than I thought! Can't wait for release

Anonymous

Ehm, the individual presentations and the overview of the cocktail perks are contradicting, e.g. Tequila +Shooting Accuracy vs. +Animal Taming Chance. Apart from that, I do find it hard to accept these bonuses from an immersive point of view. Yes, Tequila +Shooting Accuracy is funny and Whiskey +15% global labour speed, too, but I would have wished for other bonuses for less impactful stats instead of these.

Anonymous

I'm absolutely stoked for this

oskarpotocki

They are not contradicting. If you read closely, the animal taming chance is the effect of this alcohol when you make a cocktail out of it. The shooting accuracy is the effect you get when you drink it straight. I understand your concern in regards to effects, but there isn't really a way to differentiate 7 alcohols in rimworld using less impactful stats. The only stat you can alter is joy. Everything else is under hediffs (manipulation, blood filtration etc) and those only get affected negatively due to alcohol high reducing consciousness. It's also important to note we are happy with the outcome of the mod and I believe the way we have the stats affected right now will add a whole new level of fun.

Gergő Ambrus

Can we get over luciferium powder withdrawl or is it the same as normal luciferium? If we can it could be really usefuel. By the way already love it, really useful stuffs in different situations or my colony ia going to be as drunk as possible :D

Anonymous

Looks really cool, one question though. With all the nice bineuses you get from the new types of alcohol, what is the point in making regular beer?

Anonymous

I think Hot Coffee and Iced Coffee could use same cup or tankard visual. Makes no sense for a cup to magically turn into tankard when frozen, but that's just a minor nitpick. Also, would be interesting to know what are the effects of drinking an ambrandy. Can't wait to add this mod to my colony :)

Anonymous

Question. What are roughly the prices of each drink? I mean, to base a colony's economy on alcohol exporting.

oskarpotocki

Beer is easy to make and a baseline providing the most joy without getting your pawns hammered.

Anonymous

Once again you’ve surpassed expectations! Can’t wait to watch my hammered Russian melee fighter rush into battle all night while smoking a cigar and downing loads of iced coffee!

Anonymous

Awesome! Can we have the temperatures in celsius please :)

Anonymous

Yessss I need it now

Anonymous

On a note aside, i would use some confirmation: The condiments on the end are for VE Cooking? Or the 3 only choices for the gourmet coctail?

oskarpotocki

There condiments work with all meals and are exactly the same as condiments in the cooking mod. Any condiment can be used in w gourmet cocktail, mayo included !

Anonymous

Will these drinks and cocktails be added to the Drug's Assign Policies? I remember the Royal Insect Jelly being overlooked when I last played with it and could not use it unless forced instead of the assigned scheduling. Also great job, you completely smashed my expectations!

Anonymous

Oh and I got to ask how you feel about the idea of Kumis.

Anonymous

This is awesome, I love the amount of work put in vs rewards on these ones