[DEVBLOG#28] Artwork for the Ammunition mod (Patreon)
Content
Hello everyone and welcome to another mod development diary. This one is going to be a little bit short due to workload I have. I haven't been able to spend too much time modding in the last week, so I will try to catch up in the upcoming week.
Anyway, LimeTreeSnake released his Ammunition mod, with a following description:
" I do enjoy Combat Extended like many but I used it mainly for that ammo. I did not enjoy the fact that I had to find a huge list of mods to make things compatible. I have tried to emit that issue from this mod by making it compatible on the go by simplifying a lot of things regarding real ammuntion. It is to keep things rather lightweight, compatible at the cost of immersion for playability. "
I definitely recommend you check it out at the link below:
https://steamcommunity.com/sharedfiles/filedetails/?id=1892397131
The reason I play with it is because it adds another layer of progression - you can no longer just pick up a charge rifle and immediately start using it with your tribal settlement - you need to research the proper type of ammo now. It's much simpler than Combat Extended ammo - you only have 5 different types of ammunition depending on the damage type of the weapon.
Here are the graphics I have provided:
It is important to let you know that I will be on holiday (hopefully well deserved) between 23rd and 29th of October. Don't worry, a typical Tuesday suggestions thread will still arrive.
When I'm back you can expect multiple mod released, most importantly the Animals Expanded mods, as I teamed up with Sarg, author of Genetic Rim, to deliver new, unique animals to you. Beta testers should receive them by coming tuesday.