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Hey folks!

Sarg has been working hard on a new update for Vanilla Achievements Expanded. Here's a changelog:

  • Update on 5/10/2024 11:38:37 AM.

  • Updated for RimWorld 1.5

  • Removed: ImmunityHediffTracker, as it was the only one that had obvious performance

  • impact, and it was only used for 1 achievement

  • Removed: DevModeTracker. You will now get no penalties from getting any achievement in dev mode. You do you. Cards will also not say "unlocked via dev mode" anymore

  • Removed: custom tracker system, but included the functionality of some of the custom trackers on the main mod

  • Added: 14 new trackers for new functionality, including things related to DLCs

  • Added: mod option to remove rewards being purchased with achievement points (rewardless mode)

  • Added: mod option to collate mod tabs, so if you use many achievement adding mods the list of tabs doesn't grow to absurd levels

  • Added: 52 new achievements, 17 of them for base game, the rest are DLC related

  • Added: new system where Anomaly related achievements show up as hidden until the player reaches a given Monolith level, to avoid spoilers

  • Tweak: lots of fields added to the existing trackers, such as counting only slaves, counting quality on items, etc

  • Fix: Temporary colonists shouldn't count towards population achievements now

  • Added: two new trackers, AbilityCountTracker and AbilityUseTracker

  • Added: 13 more new achievements

  • Tweak: proper debug strings for all the new trackers

Files

Steam Workshop::Vanilla Achievements Expanded

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Comments

Katieclysm

So happy to see this one make the cut after all. I'd only been using it for a short while, but was already attached

tinsnip

You kept it gojng! I’m so happy! Thank you so much!!