[DEVBLOG#264] More vehicle upgrades! (Patreon)
Content
Hey folks!
I have been slowly chipping away at more vehicle upgrades for Vanilla Vehicles Expanded. For all the newcomers: We're working on a cool little mod adding upgrades to different vehicles. First we're tackling Tier 1, where each vehicle will have several different upgrades you can mix and match or even do all of them.
Once we tackle Tier 1, we will do some vehicle upgrades for Tier 2 and 3, but I wouldn't expect too many upgrades per vehicle - the idea is that Tier 1, while the lowest tier, has the highest scope in upgrades, allowing T1 vehicles to really excel if you put more resources into them.
Upgrades also change visuals of the vehicles in cool ways!
Previously I believe I have shown the Traveller upgrades. I think it's time I show you what upgraded bangbus looks like!
And now for the upgrades you can unlock on it:
OFFROAD TIRES
Label: offroad tires
Description: Replace the tires with deep threaded tires that provide more traction and will allow the vehicle to move significantly faster offroad.
Effect:
Set Off Road Path Cost Multiplier to 1.5
Set Winter Path Cost Multiplier to 0.80
Set World Speed Multiplier to x1.10
Cost: 4x VVE_Wheel, 40 steel, 40 chemfuel
Work cost: 2000 ticks
Uses vehicle colors: False
Visuals added: Add the layer called Tier1_Van_UpgradeTires to the vehicle rendering.
EXPANDED CARGO SPACE
Label: expanded cargo space
Description: Increase the amount of cargo that can be hauled by this vehicle.
Effect:
Increase CargoCapacity by +120
Cost: 40 Steel, 120 Cloth
Work cost: 2100 ticks
Uses vehicle colors: False
Visuals added: Add the layer called Tier1_Van_UpgradeCargo to the vehicle rendering.
EXTENDED ENGINE
Label: extended engine
Description: Improve the engine to significantly improve acceleration rate of the vehicle.
Effect:
Acceleration rate increased by 0.03
Cost: 40 Steel, 2 Component
Work cost: 3200 ticks
Uses vehicle colors: False
Visuals added: Add the layer called Tier1_Van_UpgradeEngine to the vehicle rendering.
REINFORCED ARMOR
Label: reinforced armor
Description: Weld a layer of reinforced steel plating to the vehicle, increasing its armor value at the cost of increasing vehicle mass and lowering acceleration.
Effect:
Increases ArmorRating_Sharp by +0.10 on all vehicle components.
Increases ArmorRating_Blunt by +0.10 on all vehicle components.
AccelerationRate decreased by 0.01
Mass increased by 40 kg.
Cost: 120 steel.
Work cost: 6000 ticks
Uses vehicle colors: True
Visuals added: Add the layer called Tier1_Van_UpgradeArmor to the vehicle rendering.
IMPROVED EXHAUST
Label: improved exhaust
Description: Change the exhaust system of the vehicle into a more efficient one, decreasing the visibility of the vehicle and improving fuel efficiency.
Effect:
FuelConsumptionRate decreased by +4
Visibility decreased by 0.4
Cost: Car Exhaust x2.
Work cost: 2000 ticks
Uses vehicle colors: False
Visuals added: Add the layer called Tier1_Van_UpgradeChemfuel to the vehicle rendering.
Now how about we take a look at a Roadkill tank with all unlocked upgrades? There are two different, mutually exclusive cannon upgrades too!
ENGINE COVER
Label: engine cover
Description: Cover the engine with extended armor plating, protecting it from gunfire.
Effect:
Engine is no longer set to External
Engine ArmorRating_Blunt is set to 0.52
Engine ArmorRating_Sharp is set to 0.78
Cost: 80 steel
Work cost: 3200 ticks
Uses vehicle colors: True
Visuals added: Add the layer called Tier1_Tank_UpgradeEngineCover to the vehicle rendering.
REINFORCED ARMOR
Label: reinforced armor
Description: Weld a layer of reinforced steel plating to the vehicle, increasing its armor value at the cost of increasing vehicle mass and lowering acceleration.
Effect:
Increases ArmorRating_Sharp by +0.18 on all vehicle components.
Increases ArmorRating_Blunt by +0.16 on all vehicle components.
AccelerationRate decreased by 0.01
Mass increased by 110 kg.
Cost: 260 steel.
Work cost: 6000 ticks
Uses vehicle colors: True
Visuals added: Add the layer called Tier1_Tank_UpgradeArmor to the vehicle rendering.
GUNNER SEAT
Label: gunner seat
Description: Extend the cabin by adding space for an additional gunner, with all the required apparatus.
Effect:
Add 1x Gunner slot
Driver is no longer the gunner
Vehicle can now fire whilst moving if gunner is present
Cost: 60 Steel, 2 Component
Work cost: 3200 ticks
Uses vehicle colors: True
Visuals added: Add the layer called Tier1_Tank_UpgradeGunnerSeat to the vehicle rendering.
ARMORED THREADS
Label: armored threads
Description: Improve the armor of the threads by covering them in thick steel plating.
Effect:
Left Track is no longer set to External
Right Track is no longer set to External
FrontLeftDriveSprocket is no longer set to External
FrontRightDriveSprocket is no longer set to External
BackLeftDriveSprocket is no longer set to External
BackRightDriveSprocket is no longer set to External
Left Track ArmorRating_Blunt is set to 0.52
Left Track ArmorRating_Sharp is set to 0.78
Right Track ArmorRating_Blunt is set to 0.52
Right Track ArmorRating_Sharp is set to 0.78
Mass increased by 40 kg.
Cost: 220 steel.
Work cost: 6000 ticks
Uses vehicle colors: True
Visuals added: Add the layer called Tier1_Tank_UpgradeThreadArmor to the vehicle rendering.
LONG BARREL
Label: long barrel
Description: Increase the length of the tank barrel, allowing for more precise shots over significantly longer distance, but decreasing the rotation speed of the cannon.
Effect:
maxRange of the roadkill cannon increased to 48.9
spreadRadius of the roadkill cannon decreased to 2
rotationSpeed of the roadkill cannon decreased to 0.9
Cost: 100 steel, 2 components
Work cost: 7800 ticks
Uses vehicle colors: True
Mutually exclusive with: Short barrel
Visuals added: Add the layer called Tier1_Tank_UpgradeLong_CannonTop to the vehicle rendering.
SHORT BARREL
Label: short barrel
Description: Decrease the length of the tank barrel, allowing for more rapid shots at the cost of precision and range. The reduced weight of the turret allows for faster rotation speed.
Effect:
maxRange of the roadkill cannon decreased to 24.9
spreadRadius of the roadkill cannon increased to 5
warmUpTimer of the roadkill cannon decreased to 2.5
reloadUpTimer of the roadkill cannon decreased to 3.0
Cost: 40 steel, 1 component
Work cost: 6000 ticks
Uses vehicle colors: True
Mutually exclusive with: Long barrel
Visuals added: Add the layer called Tier1_Tank_UpgradeShort_CannonTop to the vehicle rendering.
Next up we will talk about Highwayman and Prowler, but for now, I got to go!
Let me know what you think, and what vehicle upgrade ideas you have!