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Hello everyone and welcome to another Vanilla Expanded mod updating post. We have had significant progress when it comes to updating our mods. There are still a few outliers left - but we're trying to work on them as smoothly as we can.

All in all I am very optimistic that we can update all currently scheduled for updating mods before 1.5 comes around, and then we will immediately start work on Insectoids 2 and Medieval 2. That being said, these two mods will take some time, so I recommend starting a run without them - you won't need a new save for them.

Your support means everything to us in this very busy time, so keep playing our mods, and keep reporting any issues you encounter!

In this batch of mods we have updated the following:

  • Vanilla Weapons Expanded - Grenades

  • Vanilla Weapons Expanded - Non-Lethal

  • Vanilla Factions Expanded - Settlers

  • Vanilla Weapons Expanded - Coilguns

  • Vanilla Cooking Expanded - Stews

  • Vanilla Factions Expanded - Mechanoids

  • Vanilla Ideology Expanded - Memes and Structures

  • Vanilla Plants Expanded - Succulents

  • Vanilla Animals Expanded — Endangered

  • Vanilla Weapons Expanded - Frontier

  • Vanilla Weapons Expanded - Tribal

  • Vanilla Weapons Expanded - Makeshift

  • Vanilla Ideology Expanded - Relics and Artifacts

  • Vanilla Base Generation Expanded

  • Vanilla Factions Expanded - Pirates

  • Vanilla Animals Expanded

  • Vanilla Ideology Expanded - Hats and Rags

  • Vanilla Storytellers Expanded - Perry Persistent

  • Vanilla Trading Expanded

  • Vanilla Ideology Expanded - Dryads

  • Vanilla Backgrounds Expanded

  • Vanilla Factions Expanded - Classical

  • Vanilla Chemfuel Expanded

  • Vanilla Ideology Expanded - Anima Theme

  • Vanilla Animals Expanded — Royal Animals

  • Vanilla Factions Expanded - Empire

  • Vanilla Races Expanded - Saurid

  • Vanilla Races Expanded - Sanguophage

  • Vanilla Races Expanded - Hussar

  • Vanilla Races Expanded - Phytokin

  • Vanilla Races Expanded - Genie

  • Vanilla Races Expanded - Custom Icons

  • Vanilla Races Expanded - Highmate

  • Vanilla Animals Expanded — Waste Animals

  • Vanilla Races Expanded - Waster

  • Vanilla Races Expanded - Fungoid

  • Vanilla Races Expanded - Archon

  • Vanilla Races Expanded - Lycanthrope

  • Vanilla Races Expanded - Pigskin

  • Vanilla Factions Expanded - Ancients

  • Vanilla Apparel Expanded - Accessories

  • Vanilla Ideology Expanded - Splits and Schisms

Can't wait to deliver the rest of the mods to you! I will see you soon!

Files

Comments

Merx

Amazing progress! You told us that updating warcaskets to 1.5 was really difficult, how much time did you spend on that?

Lolo

Hi! Just a random suggestion for vanilla psycast expanded with anomaly integrated: enthrall now creates shamblers instead of skeletons whenever anomaly dlc is used. Or if not, being able to change skeleton lifespan in settings, with the max being forever. I think that would be cool, because 1 day is too short in my opinion. Anyways, your mods are incredible! Have a nice day!

oskarpotocki

I think we upped our resurrected skeleton thralls to 2 or even 3 days. They live as long as shamblers I think.