Roadmap for Mod Updating and 1.5 (Patreon)
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Hello everyone and welcome to an updated roadmap, which accounts for the upcoming 1.5 update.
The update didn't catch us by surprise - it was about time RimWorld received a new update, but that does not mean that it will be an easy feat to update all the mods. While I knew about the update ahead of time, the same can't be said about the rest of the VE team - due to NDAs, I was not allowed to tell them anything, which means we couldn't preemptively update any mods.
The mod updating work has already started. We're first working on Vanilla Expanded Framework, and some mods that do not require that framework to work. You will soon start seeing more and more posts with the mod updating roadmap appearing, each showing new mods that have been made compatible with RimWorld 1.5.
Some of the mods will be discontinued come 1.5. I encourage you to check the infographic and read my explanations. Some of them get rolled into other mods, some of them receive overhauls and re-releases, while others just get cancelled. That's perfectly fine - at the end of the day, we only have limited amount of bandwith, time and money, and maintaining certain mods is just not feasible.
Now this is very important: The new versions of Medieval and Insectoids won't be compatible with saves that already had the old versions of Medieval and Insectoids. Make sure to finish your playthroughs with these mods, as the new mods will require new playthroughs. This is just how it is, and there is nothing we can do. RimWorld doesn't like drastic changes to mods, and we can't make an overhaul without drastic changes.
If you have any questions, ask, and I will make sure to answer them when I have the time!