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Content

  • Vault doors
  • Ultra Clean interior art set
  • Train/tram tracks
  • Actual normal doors
  • A scooter
  • Recolorable bath stalls
  • Sink overlays
  • Scifi bar paths for curvedf bar counters

Download the updated Tech Ship, Scrapers, Cyber and Airship zip files from the master post here.

Tech Ship 2.5

What's that round thing on the left? I have no idea, but it looks high-tech, so maybe just plop a few down in engineering and let them figure out it.

I'd also like to introduce the so called Ultra Clean art set. Designed for massive space station or ship interiors, these stark walls and rounded corners create a very clean look. The set includes steps, pillars, a wall and half walls, portals, paths for making more interesting hallways and two base patterns for floors. The set looks best when you fill in any voids with black.

Colorable versions of the small bath stalls have been properly tagged and added.

Scrapers 2.0

Have a massive vault door! You simply can't have a post-apocalyptic setting without one. But for you modern and sci-fi folks, there are fresh rust-free versions too. If you are a Foundry user, you can leave your vault without a door and add it in within Foundry. Make it move using Monk's Active Tiles and the Rotate command! Want to see how that's done? I'll make a video!

I've also added a sink without the drop-shadow for counter-level sinks, and a sink overlay that turns any pattern into a sink.

Cyber 2.0

Cyber also has a sink overlay with a high-tech twist. You can now make curved cyberpunk bars using the bar paths added this month. I've also fixed the oversized boundary on path_hanging_plastic_sheet. 

I'm loving everything that's happening with Cyberpunk 2077, Cyberpunk Red and the anime. If you've been inspired by them and have ideas for assets, let me know!

Airship 2.3

Because Airship is functionally the 'base' set for HellScape, I've added new doors there. Those of you who have seen my maps know that I prefer open doorways because I use line of sight walls in my VTT. But many of you do not feel the same. For maximum options, you should add doorway portals as usual and then add your door as an object (tagged with HS_DoorsAndWindows). If you find DD's portal tool tedious, I've also added most of the portal graphics as objects too.

I've also added scooters, or mopeds, or maybe hovercrafts? Either way, it's another form of transportation to clutter your streets. You'll also find new train, subway or tram tracks in Airship's paths.

Stellar Cartography

Work continues on this project, but I don't have anything new to show at this time. It's now being added to the content focus polls each month, and I suspect HellScape's officers will continue to vote for it! My day job tends to get busy during the fall as everyone races to complete projects before winter hits, so I apologize for the lack of forward movement on SC.

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